Author Topic: 2012/08/09 - Shader Update Released  (Read 195442 times)

I'll say it again. Intel Integrated graphics cards are not the cause of the crashes. base/client/ui/allClientGuis.gui is. You can also try making your game launch in windowed mode by modifying config/client/prefs.cs.

Ok.

So its already in windowed mode... Do i delete or modify base/client/ui/allClientGuis.gui?


how do we fix it then?
i suck at coding

do we delete it or modify it
I do believe this is fitting music for a sunrise.

http://www.youtube.com/watch?v=7T_YtklLyyo&feature=relmfu
nice



Heres a close up picture on some of the edges of the shadows. They look way to "pixelated" or blocky. But I dont see this in a lot of the pictures posted here, so could someone tell me if they are experiencing the same thing?

it's called Blockland

it's called Blockland

You have no idea what im saying do you? The shadows are supposed to be for the blocks, yes. However, they should not look like this as they resemble a lack of AA more then anything.

Ok.

So its already in windowed mode... Do i delete or modify base/client/ui/allClientGuis.gui?
you cannot modify the file, and deleting it would only result in it getting redownloaded, which is not a known fix.

wait for badspot.



You have no idea what im saying do you? The shadows are supposed to be for the blocks, yes. However, they should not look like this as they resemble a lack of AA more then anything.

Have you even looked at the player's shadow before this update? It was like that.

Be happy you at least have shadows and shaders.

Have you even looked at the player's shadow before this update? It was like that.

Be happy you at least have shadows and shaders.

1. Im not talking about the players model, this is the shadows for the bricks
2. Im not necessarily complaining, but giving my input on what it looks like
3. Im also not even sure if its normal, thats why I am asking if anyone else has problems with it.

Ive noted that its most likely just the way it looks, and im fine with that. After all, this is just the first stage in multiple more awesome updates.

Yeah, my shadows are pixelated, too.

The shadows were always jaggy, no big surprise

Found yet another (minor) issue.

The arrow in front of a teledoor that is normally invisible when planted becomes visible when it is in front of transparent bricks, the bricks appear to become invisible (except for connected edges).

Well it look's like

*Takes off shades*

I don't need shades anymore.