| Announcements > Development |
| 2012/08/09 - Shader Update Released |
| << < (132/174) > >> |
| Dezcaban:
optionsDlg.setShaderQuality(6); swag |
| Extrude:
I tried setting shader quality to 10 and literally got 1 fps. :panda: |
| Crazycom:
Shadows / Shaders do not work for me either, this is the console log. --- Code: ---... Shape with old version. *** Phase 2: Download Ghost Objects *** Phase 3: Mission Lighting Mission lighting done Executing config/client/Favorites.cs. Flushing texture cache... Checking for shader shadow support: - Enabled via $Shader::Enabled? YES - ARB_shader_objects present? YES - ARB_shading_language_100 present? YES - GLSL Language Version? 1.40 - Intel Build 8.15.10.2696 - EXT_texture_array present? YES - EXT_texture3D present? YES - EXT_framebuffer_object present? YES - ARB_shadow? YES - ARB_texture_rg? YES o Shaders are ACTIVE Creating shader program from shaders/renderVsm_vert.glsl and shaders/renderVsm_frag.glsl... ERROR: Undefined function call: "shadowCoef()". Function not found. ERROR: renderVsm_prog shader compilation failed, disabling shaders Exporting Better Trust prefs Issuing Disconnect packet. Exporting server prefs Exporting client prefs Exporting client config Slayer (Client): Deactivating Slayer Exporting rtb prefs Shutting down the OpenGL display device... Making the GL rendering context not current... Deleting the GL rendering context... Releasing the device context... Restoring the desktop display settings (1366x768x32)... --- End code --- |
| Dezcaban:
--- Quote from: Extrude on August 10, 2012, 03:46:32 PM ---I tried setting shader quality to 10 and literally got 1 fps. :panda: --- End quote --- i was almost certain it only went to 6 |
| FaecDog:
pretty great but my computer can't run blockland at all anymore well I guess this was loving worth it :\ |
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