Announcements > Development
2012/08/09 - Shader Update Released
<< < (132/174) > >>
Dezcaban:


optionsDlg.setShaderQuality(6); swag
Extrude:
I tried setting shader quality to 10 and literally got 1 fps.
 :panda:
Crazycom:
Shadows / Shaders do not work for me either, this is the console log.


--- Code: ---... Shape with old version.
*** Phase 2: Download Ghost Objects
*** Phase 3: Mission Lighting
Mission lighting done
Executing config/client/Favorites.cs.
Flushing texture cache...
Checking for shader shadow support:
   - Enabled via $Shader::Enabled? YES
   - ARB_shader_objects present? YES
   - ARB_shading_language_100 present? YES
   - GLSL Language Version? 1.40 - Intel Build 8.15.10.2696
   - EXT_texture_array present? YES
   - EXT_texture3D present? YES
   - EXT_framebuffer_object present? YES
   - ARB_shadow? YES
   - ARB_texture_rg? YES
   o Shaders are ACTIVE
Creating shader program from shaders/renderVsm_vert.glsl and shaders/renderVsm_frag.glsl...
ERROR: Undefined function call: "shadowCoef()".  Function not found.

ERROR: renderVsm_prog shader compilation failed, disabling shaders
Exporting Better Trust prefs
Issuing Disconnect packet.
Exporting server prefs
Exporting client prefs
Exporting client config
Slayer (Client): Deactivating Slayer
Exporting rtb prefs
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...
Restoring the desktop display settings (1366x768x32)...

--- End code ---
Dezcaban:

--- Quote from: Extrude on August 10, 2012, 03:46:32 PM ---I tried setting shader quality to 10 and literally got 1 fps.
 :panda:

--- End quote ---
i was almost certain it only went to 6
FaecDog:
pretty great

but my computer can't run blockland at all anymore

well I guess this was loving worth it :\
Navigation
Message Index
Next page
Previous page

Go to full version