| Announcements > Development |
| 2012/08/09 - Shader Update Released |
| << < (145/174) > >> |
| Awdax:
Does anyone else not like the new buttons? I'm talking about the ones when you're selecting a gamemode and stuff. I think it would look better if they matched the main menu's buttons. |
| Planr:
--- Quote from: Awdax on August 10, 2012, 10:32:32 PM ---Does anyone else not like the new buttons? I'm talking about the ones when you're selecting a gamemode and stuff. I think it would look better if they matched the main menu's buttons. --- End quote --- yeah. at least if badspot could add an option to adjust the sizes of them. they are way too huge and i hate seeing only a few files at a time. |
| Awdax:
I mean I don't hate it. I love the new look of the menu and everything. It's be nice if the server browser got a similar change as well. I just think it could look better. |
| Sevara:
Wow, the guys are getting some crazy amounts of work in on stabilizing things. I've noticed we're already up to r1691 (when I checked it out last night, it was only r1687), and now it's playable on my laptop with draw distance down, shaders at medium, and everything else maxed. It's still lagging a little, but it's looking more like that has to do with lighting (for example, the fully-lit ACM City save lags, while Comr4de's Danube battleship isn't lagging at all for me). |
| OzmarBlock:
Finally, I have been waiting and excited for this update, although it is pretty glitchy, I am fine with it. |
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