Author Topic: 2012/08/09 - Shader Update Released  (Read 166736 times)

i'll miss skiing in the slopes and dune buggying in other maps....


*sigh*


should just remove the skis in the next update :P

and ill also miss playing because of the crash on startup glitch until monday when i get my new laptop (or until baddy fixes it)

Y U NO get here faster new laptop :YUNOguyrageface:

but shaders and shadows are looking saxy.

so is the D-N cycle and environment options
« Last Edit: August 10, 2012, 02:30:19 PM by LegoPoster »

They are gone now, build your own terrain and get over it.
 :iceCream:

They are gone now, build your own terrain and get over it.
 :iceCream:
people do what they want. you're only going to hear more and more about it.

Why are people arguing with Takato? He's the moron who makes terrible models with 100k polys. Of course he wants ugly as stuff and also broken beyond belief features to stay. He doesn't care about future updates obviously. Shadows and shaders aren't the only things coming because of the removal of those ugly motherforgeters. But he's too damn ignorant and everyone should just ignore him.

heed your server is more actionpacked and fun than ever with cubescape


see, it does only good!

Oh, also. To all those people saying "its not gonna be v21 its just r1243463452345"
And to all those people saying "its a big update not a revision"

Quote from: console.log
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing 3DNow extensions
   Installing SSE extensions
 
Input Init:
   DirectInput enabled.

Syntax error in input.
Blockland v21 build 1690
Module Directory: H:/Blockland
Profile Path: H:/Blockland
IN YOUR FACES ITS BOTH

Yep, it's both.

And yay, new files that don't fix the Intel issue.

you know something is wrong when the guy who runs like 20 servers can't run blockland.

you know something is wrong when the guy who runs like 20 servers can't run blockland.
32 servers*

Oh, also. To all those people saying "its not gonna be v21 its just r1243463452345"
And to all those people saying "its a big update not a revision"
IN YOUR FACES ITS BOTH
Best chrono post 2012



optionsDlg.setShaderQuality(6); swag

I tried setting shader quality to 10 and literally got 1 fps.
 :panda:

Shadows / Shaders do not work for me either, this is the console log.

Code: [Select]
... Shape with old version.
*** Phase 2: Download Ghost Objects
*** Phase 3: Mission Lighting
Mission lighting done
Executing config/client/Favorites.cs.
Flushing texture cache...
Checking for shader shadow support:
   - Enabled via $Shader::Enabled? YES
   - ARB_shader_objects present? YES
   - ARB_shading_language_100 present? YES
   - GLSL Language Version? 1.40 - Intel Build 8.15.10.2696
   - EXT_texture_array present? YES
   - EXT_texture3D present? YES
   - EXT_framebuffer_object present? YES
   - ARB_shadow? YES
   - ARB_texture_rg? YES
   o Shaders are ACTIVE
Creating shader program from shaders/renderVsm_vert.glsl and shaders/renderVsm_frag.glsl...
ERROR: Undefined function call: "shadowCoef()".  Function not found.

ERROR: renderVsm_prog shader compilation failed, disabling shaders
Exporting Better Trust prefs
Issuing Disconnect packet.
Exporting server prefs
Exporting client prefs
Exporting client config
Slayer (Client): Deactivating Slayer
Exporting rtb prefs
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...
Restoring the desktop display settings (1366x768x32)...

I tried setting shader quality to 10 and literally got 1 fps.
 :panda:
i was almost certain it only went to 6

pretty great

but my computer can't run blockland at all anymore

well I guess this was loving worth it :\