Author Topic: V21 - Crash on startup  (Read 25690 times)

Vendor: Intel
Renderer: Intel Cantiga
Version: 1.5.0 - Build 7.15.10.1502

I did open AL on accident last time

...
   Installing MMX extensions
   Installing SSE extensions
 
Input Init:
   DirectInput enabled.

Syntax error in input.
Blockland v21 build 1682
Module Directory: C:/Users/[redacted]/Desktop/Blockland
Profile Path: C:/Users/[rdacted]/Desktop/Blockland
...
Eh...?

Is there any way to start Blockland running a trace(1);?

OpenGL driver information:
  Vendor: Intel
  Renderer: Mobile Intel(R) 4 Series Express Chipset Family
  Version: 2.1.0 - Build 8.15.10.2555

my computer is horrible :(

...
   Installing MMX extensions
   Installing SSE extensions
 
Input Init:
   DirectInput enabled.

Syntax error in input.
Blockland v21 build 1682
Module Directory: C:/Users/[redacted]/Desktop/Blockland
Profile Path: C:/Users/[rdacted]/Desktop/Blockland
...
Eh...?

Is there any way to start Blockland running a trace(1);?
Add -trace to the launcher's arguments.

No he didn't, he's referring to the people unable to use shaders.

We can't even start the game.

Oh alright. Still, this is a tragedy.

Mine says
OpenAL Driver Init:
OpenAL
       Vendor:  Creative Labs Inc.
       Version:   OpenAL 1.0
       Renderer:  Software
       Extentions:   EAX 2.0, Eax 3.0, EAX Unified, and EAX-AC3
%
Loading compiled script base/client/scripts/allClientScripters.cs.
Activating package: CanvasCursor
Loading compiled script base/client/ui/allClientGuis.gui.
%

.. And then it pulls up a window that says "Blockland.exe has stopped working" and I can't go any further. Help requested :/      

Mine says
OpenAL Driver Init:
OpenAL
       Vendor:  Creative Labs Inc.
       Version:   OpenAL 1.0
       Renderer:  Software
       Extentions:   EAX 2.0, Eax 3.0, EAX Unified, and EAX-AC3
%
Loading compiled script base/client/scripts/allClientScripters.cs.
Activating package: CanvasCursor
Loading compiled script base/client/ui/allClientGuis.gui.
%

.. And then it pulls up a window that says "Blockland.exe has stopped working" and I can't go any further. Help requested :/      
He needs openGL, its up a little farther. Just look slowly and you'll find it


...
         Leaving addMessageCallback() - return handleHilightInv
         Entering addMessageCallback(32, handleEquipInv)
         Leaving addMessageCallback() - return handleEquipInv
         Entering addMessageCallback(33, handleDeEquipInv)
         Leaving addMessageCallback() - return handleDeEquipInv
         Entering addMessageCallback(34, handleSetInvData)
         Leaving addMessageCallback() - return handleSetInvData
         Entering addMessageCallback(35, handleStartTalking)
         Leaving addMessageCallback() - return handleStartTalking
         Entering addMessageCallback(36, handleStopTalking)
         Leaving addMessageCallback() - return handleStopTalking
         Entering addMessageCallback(37, handleUploadStart)
         Leaving addMessageCallback() - return handleUploadStart
         Entering addMessageCallback(38, handleUploadEnd)
         Leaving addMessageCallback() - return handleUploadEnd
         Entering addMessageCallback(39, handleProcessComplete)
         Leaving addMessageCallback() - return handleProcessComplete
         Activating package: CanvasCursor
##CRASH##


Well, that's real helpful.

Vendor:Intel
Pentium 4  ~3.05 Ghz

Go into console.log, and look for this:
OpenGL driver information:
  Vendor: Intel
  Renderer: Intel(R) G45/G43 Express Chipset
  Version: 2.1.0 - Build 8.15.10.2555

Those are my specs, so please report this in the thread.

Joining the club..

Graphics specs from console log:
Code: [Select]
OpenGL driver information:
  Vendor: Intel
  Renderer: Mobile Intel(R) 4 Series Express Chipset Family
  Version: 2.1.0 - Build 8.15.10.1892

Console log:


Do all Intel graphics cards having the problem?

Do all Intel graphics cards having the problem?
Intel graphics cards simply can't display shaders. This, again, is a problem with Blockland suddenly crashing on start.

Also, I knew this was going to happen. I just knew it was going to be unfinished.