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| V21 - Crash on startup |
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| ThinkInvisible:
Hn...? Checked out the launcher.log and found several errors. No add-ons, config file removed, -trace mode. Launcher.log errors: Activating the OpenGL display device... Activating the OpenGL display device... (NEW) Voodoo 2 display device not detected. <input> (0): Unable to find function resetCanvas Failed to load profile bitmap () Console.log errors: Syntax error in input. Activating the OpenGL display device... Activating the OpenGL display device... (NEW) winState.hGLRC does not exist winState.appDC does not exist winState.appWindow does not exist |
| Captain Thomas:
What's strange is that I am crashing regardless of the fact that I am not running Intel. |
| mp7964:
Quick, someone report the thread so Badspot will look at it ;-; |
| ThinkInvisible:
--- Quote from: Captain Thomas on August 10, 2012, 01:05:23 AM ---What's strange is that I am crashing regardless of the fact that I am not running Intel. --- End quote --- --- Quote from: ThinkInvisible on August 10, 2012, 12:58:35 AM ---Intel graphics cards simply can't display shaders. This, again, is a problem with Blockland suddenly crashing on start. Also, I knew this was going to happen. I just knew it was going to be unfinished. --- End quote --- Does nobody read? |
| blocklandiansprofile:
--- Quote from: Kumquat on August 10, 2012, 01:03:34 AM ---press the windows key, type consle. Now look for consle.log --- End quote --- /-------------------------- 8/10/2012 -- 00:04:43 ----- Processor Init: Intel (unknown, Pentium 4 family), ~2.80 Ghz (timed at roughly 2.82 Ghz) FPU detected MMX detected SSE detected Math Init: Installing Standard C extensions Installing Assembly extensions Installing FPU extensions Installing MMX extensions Installing SSE extensions Input Init: DirectInput enabled. Syntax error in input. Blockland v21 build 1682 Module Directory: C:/Users/Guest/My Documents/Blockland Profile Path: C:/Users/Guest/My Documents/Blockland Total Ram: 2046 MB OS: Windows 7 Ultimate Edition Service Pack 1 (build 7601), 32-bit --------- Parsing Arguments --------- argc = 2 Parsing command line arguments: --------- Loading Common --------- Loading compiled script base/main.cs. Loading compiled script base/client/defaults.cs. Loading compiled script base/server/defaults.cs. Executing config/client/prefs.cs. Executing config/server/prefs.cs. Executing config/server/ADD_ON_LIST.cs. Executing config/server/musicList.cs. --------- Loading MODS --------- --------- Initializing Base --------- Loading compiled script base/client/init.cs. Loading compiled script base/server/init.cs. Loading compiled script base/client/canvas.cs. Loading compiled script base/client/audio.cs. --------- Initializing Base: Server --------------------- Loading compiled script base/server/mainServer.cs. Loading compiled script base/server/scripts/game.cs. --------- Initializing Base: Client --------------------- Loading compiled script base/client/message.cs. Loading compiled script base/client/mission.cs. Loading compiled script base/client/missionDownload.cs. Loading compiled script base/client/actionMap.cs. Video Init: Accelerated OpenGL display device detected. Activating the OpenGL display device... Activating the OpenGL display device... (NEW) OpenGLDevice::setScreenMode 800 600 32 60 1 safeModeOn = 1 fixedFrame size = 3 caption size = 22 maxWindowWidth = 1018 maxWindowHeight = 740 Setting screen mode to 800x600x32@60hz (fs)... winState.hGLRC does not exist winState.appDC does not exist winState.appWindow does not exist newFullScreen... Changing the display settings to 800x600x32@60Hz... ChangeDisplaySettings worked Creating a new full-screen window... Acquiring a new device context... setting pixel format Pixel format set: 32 color bits, 24 depth bits, 8 stencil bits Creating a new rendering context (2)... Making the new rendering context current (2)... wglMakeCurrent worked don't need to ressurect texture manager setting vsync 0 done setting vsync destroying curtain This is the only thing that comes up in the log. |
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