Blockland Forums > General Discussion
V21 bug compilation thread - badspot made one.
Megaguy2:
I can't start the game, here's some specs.
--- Code: ---Card name: ATI Radeon HD 5500 Series
Manufacturer: Advanced Micro Devices, Inc.
Chip type: AMD Radeon Graphics Processor (0x68DA)
DAC type: Internal DAC(400MHz)
Device Key: Enum\PCI\VEN_1002&DEV_68DA&SUBSYS_30801682&REV_00
Display Memory: 1783 MB
Dedicated Memory: 1016 MB
Shared Memory: 767 MB
Current Mode: 1280 x 768 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: unknown
Monitor Id: LCD0028
Native Mode: unknown
Output Type: HD15
Driver Name: aticfx32.dll,aticfx32.dll,aticfx32.dll,atiumdag.dll,atidxx32.dll,atiumdva.cap
Driver File Version: 8.17.0010.1132 (English)
Driver Version: 8.980.0.0
--- End code ---
Processor: AMD Athlon(tm) 7550 Dual-Core Processor (2 CPUs), ~2.5GHz
Mr.Noßody:
It seems that with shaders, my player and brick lights do not affect bricks in anyway.
Pixel:
This isnt a bug but a suggestion, the Advanced tab should build upon the settings you have set in the Simple tab, they shouldnt be two seperate scenarios. Its annoying that everything will look nice in the Simple tab but in order to enable the day/night cycle I have to reconfigure everything in the advanced tab.
Lugnut:
Oh dear. It seems badspot/kompressor forgot to put in onDay and onNight callbacks.
Modders can't do things based on what time it is. This is /very/ bad.
Alphadin:
Lugnut Wouldn't $EnvGuiServer::DayLength/24*12 wield midday if it was on a 24 hour scale?
$EnvGuiServer::DayLength is apparently where you enter the time.