Welcome to SPAAAAAAACE

Author Topic: Welcome to SPAAAAAAACE  (Read 38605 times)

I love you for this
No love.

-wasapicture-


That meant to be like that?

It's okay, you can have the love again, fixed the problem i was having.
« Last Edit: October 22, 2012, 06:41:41 AM by fawkes.. »

Okay, discussion on the space themed build submissions/loading bricks and props with skyboxes has been moved to this thread:
http://forum.blockland.us/index.php?topic=212140.0

Yes!

If you download the newest version of the Space Pack as well as the map properties loader support script, it includes a /toggleground command that will allow you to remove the ground.
Unfortunately, RTB messed up and it didn't push the update as a new notification, and I want to actually make some changes or something before I justify updating the file and making ephi approve it again so that it sends that push notification and updates the version.
Ah thanks, sorry for being so late to read this though.
The problem was that I as a player -did- fall through the ground but bricks still reported they were 'stuck'.
Props for the handy environment manager autoloader thing. Enhances the experience in space builds drastically.

Uh new update

It seems that badspot has now made it impossible for bricks to exist via any means below where the ground plane is supposed to be, whether it is deleted or not.
If anyone has any solutions or amazing hacky ideas, I would be delighted, but otherwise I am very dissapointed that badspot would do something so mean :(

random asteroid field generation.
Im on it! (asteriods not the random location generator.)

THIS IS THE WORST ENVIRO EVAAAHH
                     BEST

Im on it! (asteriods not the random location generator.)
« October 28, 2012, 04:06:18 PM »
« November 9, 2012, 11:41:30 PM »

:(

omg the skyboxes are lovey.

« October 28, 2012, 04:06:18 PM »
« November 9, 2012, 11:41:30 PM »

:(
Sorry. Got lazy and started to make some spaceships. back to work!

Sorry. Got lazy and started to make some spaceships. back to work!

Okie sounds good.

I have a script that generates random asteroids but they are spammy and only look good like a third of the time if you maybe wanted to do anything with it.

Code: [Select]
function genisleclient()
{
for(%b=0; %b<3; %b++)
{
for(%a=0; %a<32; %a++)
{
   if(%b == 2)
      %generalshape = mpow(%a+12, 3)*(32-%a)/40000;
   else
   {
      %generalshape = 18*msin(%a*3.14159265/32);
      %noise = %noise + getrandom(-700, 700)/500;
   }

   if(%noise > 2.2)
      %noise -= 0.5;
   else if(%noise < -2.2)
      %noise += 0.5;
   $value[%b, %a] = %generalshape + %noise;
   echo(%a SPC %generalshape SPC %noise SPC $value[%b, %a]);
}
%noise = 0;
}

//none - 17
//almost - 15
//success - 0

for(%a=0; %a<32; %a++)
{
echo("tick" SPC %a);
   for(%b=0; %b<32; %b++)
   {
      for(%c=0; %c<32; %c++)
      {
         %x = $value0_[%c] * $value1_[%b] * $value2_[%a];
         if(%x > 666)
            %y = 0;
         else
            %y = 17;//trans paint can color
         commandtoserver('usespraycan', %y);
         commandtoserver('plantbrick');
         commandtoserver('supershiftbrick', 1, 0, 0);
      }
      commandtoserver('supershiftbrick', -32, -1, 0);
   }
   commandtoserver('supershiftbrick', 0, 32, 1);
}
}





just put down a cube brick on the ground and type genisleclient(); into the console and it should get right to work.
make sure bricks per second is at 999
« Last Edit: November 10, 2012, 02:13:05 PM by Nexus »

Okie sounds good.

I have a script that generates random asteroids but they are spammy and only look good like a third of the time if you maybe wanted to do anything with it.

Code: [Select]
-script-


just put down a cube brick on the ground and type genisleclient(); into the console and it should get right to work.
make sure bricks per second is at 999
Sorry I make stuff by hand. I made 2 small ones and im working on a medium one.
Model no.1 came out really bad. V- 2 asteroid save files.
« Last Edit: November 10, 2012, 03:18:03 PM by Bester Bageler »

Sorry I make stuff by hand. I made 2 small ones and im working on a medium one.
Model no.1 came out really bad. V- 2 asteroid save files.

Well, 100+ bricks is a bit of a stretch for a small or asteroid but I can work with that.  Unfortunately, 400 for a medium sized one just won't work for generated fields of more than 10 asteroids.  These designs look great, but are probably too detailed for what I am trying to do.

If you want to take another stab at it, I suggest taking advantage of zone bricks and cutting back on the detail on the bottoms.  Using 4x cubes to get a general shape down is probably a good way to go.

cutting back on the detail on the bottoms. 
I thought you the generator would make some of them float so i made detaild bottoms

I thought you the generator would make some of them float so i made detaild bottoms

Well you still built them to be supported from the ground up and i mean less detailed in the sense that bricks need to be cut somewhere and people aren't going to be walking much on the undersides of the rocks very much.

Yes they will be floating.

I hope this isnt too much of a bump but the /setgravity and /toggleGround arnt working for me at all.