Announcements > Development
2012/08/10 - Bugs
BlockoCrafter:
--- Quote from: Badspot on September 06, 2012, 08:09:28 AM ---Just tried it on my dedicated server and it works for me. I'm gonna need more info.
--- End quote ---
It looked to me like something messed up his brick-loading, possibly an Add-On.
ScratchTehEPICSpaceDude:
--- Quote from: Badspot on September 06, 2012, 08:09:28 AM ---Just tried it on my dedicated server and it works for me. I'm gonna need more info.
--- End quote ---
Actually this is the same exact thing I told you about, you said add-ons.
YayFun:
--- Quote from: Badspot on September 06, 2012, 08:09:28 AM ---Just tried it on my dedicated server and it works for me. I'm gonna need more info.
--- End quote ---
Console output:
--- Quote ---Save file uploaded in 0:00.99 (237 lines). Processing...
LOADING BRICKS: (ColorMethod 3)
%
ERROR: ServerLoadSaveFile_Tick() - $LoadingBricks_BrickGroup does not exist!
BackTrace: ->ServerLoadSaveFile_Tick
--- End quote ---
Is it because it's not a free build game mode?
Red_Guy:
Im still getting this error when people disconnect:
--- Code: ---Issuing Disconnect packet.
%
base/server/scripts/allGameScripts.cs (26977): Unable to find object: '2973063' attempting to call function 'getCount'
BackTrace: ->GameConnection::onDrop->[Dig_package]GameConnection::onClientLeaveGame->GameConnection::onClientLeaveGame->MiniGameSO::removeMember
%
--- End code ---
This on dedicated server with a minigame enabled.
Also getting this slightly different error when people disconnect while my server is doing a reset of the bricks:
--- Code: ---Client 1363072 disconnected.
Issuing Disconnect packet.
%
base/server/scripts/game.cs (1119): Unable to find object: '1363086' attempting to call function 'getBrickSpawnPoint'
BackTrace: ->GameConnection::onDrop->GameConnection::onClientLeaveGame->MiniGameSO::removeMember->GameConnection::InstantRespawn->Ga
meConnection::spawnPlayer->GameConnection::getSpawnPoint
%
%
base/server/scripts/allGameScripts.cs (26977): Unable to find object: '1363086' attempting to call function 'getCount'
BackTrace: ->GameConnection::onDrop->GameConnection::onClientLeaveGame->MiniGameSO::removeMember
%
--- End code ---
If there is a better way to clear the bricks other than: MainbrickGroup.ChainDeleteAll(); -- please let me know
YayFun:
Also, you cannot put a port number in links. Example;
<a:www.somesite.com:8080>Some Site</a>
I have a site running for my server on another port. Just thought I'd mention that.