Announcements > Development

2012/08/10 - Bugs

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Badspot:


--- Quote from: Red_Guy on September 07, 2012, 02:35:36 AM ---If there is a better way to clear the bricks other than: MainbrickGroup.ChainDeleteAll();  -- please let me know

--- End quote ---

MainbrickGroup contains all of the client's brick groups so if you delete everything in it you will delete everyone's brickgroups and there will be console errors.  You can iterate over the individual brick groups and delete the bricks in them like so:


--- Code: ---%count = MainBrickGroup.getCount();
for(%i = 0; %i < %count; %i++)
{
   %subGroup = MainBrickGroup.getObject(%i);
   if(%subGroup.getcount() <= 0)
      continue;
   
   %subGroup.chainDeleteAll();
}

--- End code ---


Port:


--- Quote from: YayFun on September 07, 2012, 02:42:03 AM ---Also, you cannot put a port number in links. Example;

<a:www.somesite.com:8080>Some Site</a>

I have a site running for my server on another port. Just thought I'd mention that.

--- End quote ---

This is an issue with TML, not Blockland in particular. : is used to separate arguments (i.e. <a:argument1:argument2>), and thus doesn't work for specifying the port in the URL. You'll just need to actually use port 80 or make a proxy to it on port 80.

Shappeh:

Sky_Slate_Desert needs a .dml file so it can be used in gamemodes.

Dimitry:

This is probably a problem with my computer but since this new update, every time I try and host my Blockland runs out of memory.

sojolala:

I don't know if anyone else has this but i recieved a truckload of spam when I spawned. Console included. I'm also getting image glitches. My top left corner bugs and kinda shifts. I'm not sure if this is mentioned.

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