Blockland Files > Environment Files
Skybox port: Celestial Dreams
pecon98:
Ambient light only skybox. (As in, there are no shadows. So it is just like the original map. )
Credits for original map go to Mocheeze.
Download
Update: Tweaked the clouds to the point that they look just like the original map.
Nexus:
Animated clouds are defined like this:
--- Code: --- new Sky(Sky) {
position = "0 0 0";
rotation = "1 0 0 0";
scale = "1 1 1";
materialList = "Add-Ons/Map_SlateGrass/Sky/resource.dml";
cloudHeightPer[0] = "0.3";
cloudHeightPer[1] = "0.2";
cloudHeightPer[2] = "0.1";
cloudSpeed1 = "0.0003";
cloudSpeed2 = "0.0002";
cloudSpeed3 = "0.0001";
visibleDistance = "750";
fogDistance = "500";
fogColor = "0.9 0.9 1 1";
fogStorm1 = "0";
fogStorm2 = "0";
fogStorm3 = "0";
fogVolume1 = "0 0 0";
fogVolume2 = "0 0 0";
fogVolume3 = "0 0 0";
fogVolumeColor1 = "0 0 0 0";
fogVolumeColor2 = "0 0 0 0";
fogVolumeColor3 = "0 0 0 0";
windVelocity = "1 1 0";
windEffectPrecipitation = "1";
SkySolidColor = "0 0 0 1";
useSkyTextures = "1";
renderBottomTexture = "0";
noRenderBans = "0";
locked = "true";
};
--- End code ---
However, I am not sure if that is supported in the new version like it was in previous versions. If it is, you can use my Map Properties Loader Add-on to include it it.
Badspot:
All cloud and sky settings are supported. See the default sky_slate_storm for an example.
Cubelands:
--- Quote from: Badspot on August 10, 2012, 07:25:11 AM ---All cloud and sky settings are supported. See the default sky_slate_storm for an example.
--- End quote ---
allright! I will see these.
Boston Terrier:
Cool! I'll have to use this when I get V21 working.
42nd post in this whole board!