Blockland Files > Environment Files

Skybox port: Celestial Dreams

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pecon98:

Ambient light only skybox. (As in, there are no shadows. So it is just like the original map. )

Credits for original map go to Mocheeze.

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Update: Tweaked the clouds to the point that they look just like the original map.

Nexus:

Animated clouds are defined like this:


--- Code: ---   new Sky(Sky) {
      position = "0 0 0";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      materialList = "Add-Ons/Map_SlateGrass/Sky/resource.dml";
      cloudHeightPer[0] = "0.3";
      cloudHeightPer[1] = "0.2";
      cloudHeightPer[2] = "0.1";
      cloudSpeed1 = "0.0003";
      cloudSpeed2 = "0.0002";
      cloudSpeed3 = "0.0001";
      visibleDistance = "750";
      fogDistance = "500";
      fogColor = "0.9 0.9 1 1";
      fogStorm1 = "0";
      fogStorm2 = "0";
      fogStorm3 = "0";
      fogVolume1 = "0 0 0";
      fogVolume2 = "0 0 0";
      fogVolume3 = "0 0 0";
      fogVolumeColor1 = "0 0 0 0";
      fogVolumeColor2 = "0 0 0 0";
      fogVolumeColor3 = "0 0 0 0";
      windVelocity = "1 1 0";
      windEffectPrecipitation = "1";
      SkySolidColor = "0 0 0 1";
      useSkyTextures = "1";
      renderBottomTexture = "0";
      noRenderBans = "0";
         locked = "true";
   };
--- End code ---

However, I am not sure if that is supported in the new version like it was in previous versions.  If it is, you can use my Map Properties Loader Add-on to include it it.

Badspot:

All cloud and sky settings are supported.  See the default sky_slate_storm for an example.

Cubelands:


--- Quote from: Badspot on August 10, 2012, 07:25:11 AM ---All cloud and sky settings are supported.  See the default sky_slate_storm for an example.

--- End quote ---
allright! I will see these.

Boston Terrier:

Cool! I'll have to use this when I get V21 working.
42nd post in this whole board!

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