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| 'Blockland.exe has stopped working'? |
| (1/1) |
| TheMiniCooper:
Every time I try loading up Blockland, I get the background command promt-thing, and then just the error message 'Blockland.exe has stopped working', then it makes me close it down. It doesn't even get to the home screen. What should I do? Also, I am unaware if this is necessary or not, but this is a copy of my 'console' file; //-------------------------- 8/10/2012 -- 12:12:22 ----- Processor Init: AMD (unknown), ~2.10 Ghz (timed at roughly 2.11 Ghz) FPU detected MMX detected 3DNow detected SSE detected Math Init: Installing Standard C extensions Installing Assembly extensions Installing FPU extensions Installing MMX extensions Installing 3DNow extensions Installing SSE extensions Input Init: DirectInput enabled. Syntax error in input. Blockland v21 build 1682 Module Directory: C:/Users/Jordan/Documents/Blockland Profile Path: C:/Users/Jordan/Documents/Blockland Total Ram: 2942 MB OS: Windows 7 Home Premium Edition (build 7600), 32-bit --------- Parsing Arguments --------- argc = 2 Parsing command line arguments: --------- Loading Common --------- Loading compiled script base/main.cs. Loading compiled script base/client/defaults.cs. Loading compiled script base/server/defaults.cs. Executing config/client/prefs.cs. Executing config/server/prefs.cs. Executing config/server/ADD_ON_LIST.cs. Executing config/server/musicList.cs. --------- Loading MODS --------- --------- Initializing Base --------- Loading compiled script base/client/init.cs. Loading compiled script base/server/init.cs. Loading compiled script base/client/canvas.cs. Loading compiled script base/client/audio.cs. --------- Initializing Base: Server --------------------- Loading compiled script base/server/mainServer.cs. Loading compiled script base/server/scripts/game.cs. --------- Initializing Base: Client --------------------- Loading compiled script base/client/message.cs. Loading compiled script base/client/mission.cs. Loading compiled script base/client/missionDownload.cs. Loading compiled script base/client/actionMap.cs. Video Init: Accelerated OpenGL display device detected. Activating the OpenGL display device... Activating the OpenGL display device... (NEW) OpenGLDevice::setScreenMode 1280 720 32 60 1 safeModeOn = 1 fixedFrame size = 3 caption size = 22 maxWindowWidth = 1360 maxWindowHeight = 740 Setting screen mode to 1280x720x32@60hz (fs)... winState.hGLRC does not exist winState.appDC does not exist winState.appWindow does not exist newFullScreen... Changing the display settings to 1280x720x32@60Hz... ChangeDisplaySettings worked Creating a new full-screen window... Acquiring a new device context... setting pixel format Pixel format set: 32 color bits, 24 depth bits, 8 stencil bits Creating a new rendering context (2)... Making the new rendering context current (2)... wglMakeCurrent worked don't need to ressurect texture manager setting vsync 0 done setting vsync destroying curtain |
| TheMiniCooper:
Never mind, found the issue. |
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