Blockland Forums > General Discussion

Will Intel graphics card users EVER be able to see the new shadows and shaders?

Pages: << < (11/11)

Flush535:


--- Quote from: Bisjac on August 10, 2012, 05:04:18 PM ---im kinda in between. the shaders look sweet. but when i have them on i cant use x4AA on my laptop. (the bulk of my blockland playing is done on my laptop)

otherwise it lags to much :(
so i either have shaders, or anti aliasing. i cant use both ; ;

--- End quote ---
what about x2AA?


Destiny/Zack0Wack0:


--- Quote from: Wedge on August 10, 2012, 12:19:36 PM ---There are a lot of people trying to help but not really helping because what they're saying is wrong.

Intel processors are fine. Intel graphics cards can run blockland fine. Shaders do not work on Intel cards and there's a bunch of OpenGL errors in the console. This is the problem. Even though Intel cards are all integrated, you could probably run shaders on minimum or low on Intel cards like other integrated cards, if it worked.

--- End quote ---
This is not true at all. Intel cards are built for accelerated 3D and support shaders. Most of the latest integrated chips can run shader expensive games fine (even my stuffty card can do moderately well on shader expensive games). The issue here is whatever Blockland is doing is too expensive for the Intel cards. I would take a guess that it's the shadow passes.

Pages: << < (11/11)

Go to full version