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Model textures going black on MS3D
Masterlegodude:
Right click the 3D view and uncheck Draw Backfaces, if the black faces appear transparent, select those faces in the other views and press Ctrl Shift F to reverse the vertex order of the transparent/black faces
Masterlegodude:
I forgot there's no editting in Help, when selecting, make sure you've got Ignore Backfaces unchecked and By Vertex checked
Lamebro1:
--- Quote from: Masterlegodude on August 10, 2012, 04:23:31 PM ---Right click the 3D view and uncheck Draw Backfaces, if the black faces appear transparent, select those faces in the other views and press Ctrl Shift F to reverse the vertex order of the transparent/black faces
--- End quote ---
I never even had Draw Backfaces on.
Azerath:
If that is the textured view, or even the shaded view, it's probably just shading. Select everything (or press Ctrl + A), press Ctrl + Shift + W, then press Ctrl + W. That un-welds, then re-welds the vertexs, and pretty much re-generates new shading, if you want to think of it like that.
Lamebro1:
I'l try that, thanks.