Blockland Forums > Suggestions & Requests
onDay and onNight events
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Electrk:
Before you post actually read the whole OP

I was thinking of a way to do onDay and onNight events

In the .daycycle file, you could put a comment function word where the day starts and where the night starts, which the onDay and onNight events would read

Example:


--- Code: ---
DAY
FRACTION 0
DIRECTCOLOR 1.000000 1.00000 1.00000 1.000000
AMBIENTCOLOR 1.000000 1.00000 1.00000 1.000000
SKYCOLOR 1.000000 1.00000 1.00000 1.000000
FOGCOLOR 1.000000 1.00000 1.00000 1.000000
SHADOWCOLOR 0.500000 0.50000 0.50000 1.000000
SUNFLARECOLOR 1.000000 1.00000 1.00000 1.000000

NIGHT
FRACTION 0.5
DIRECTCOLOR 0.000000 0.00000 0.00000 1.000000
AMBIENTCOLOR 0.000000 0.00000 0.00000 1.000000
SKYCOLOR 0.000000 0.00000 0.00000 1.000000
FOGCOLOR 0.000000 0.00000 0.00000 1.000000
SHADOWCOLOR 0.000000 0.00000 0.00000 1.000000
SUNFLARECOLOR 0.400000 0.40000 0.40000 1.000000

--- End code ---

DAY tells the mod that it has become day, NIGHT tells the mod that it has become night

What do you think? Is this possible/a good way of doing it?
Mold:
There are 0 function callbacks in the day/night cycle system that we can modify and package
Impossibru
Electrk:

--- Quote from: Mold on August 10, 2012, 03:46:18 PM ---There are 0 function callbacks in the day/night cycle system that we can modify and package
Impossibru

--- End quote ---

Damn
Alteration:
Can you even have the game treat comments like actual script?
Electrk:
or it could be like dayStart(); and nightStart(); or something
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