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3D Bricks
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Fob:

--- Quote from: Paradon on August 11, 2012, 04:46:30 AM ---This would just lag, even if it's possible.

--- End quote ---
tophius tried it out by making a 64x64 baseplate with studs. took 1 second to plant. think of it this way; every stud has 5 faces, multiply that by 64, then 64 again and you get a 64x64 baseplate.
doesnt mean to say it is impossible that there is a work around or something.
Klocko:
Bumpmapping is possible, isn't it?
Night Fox:
a 64x64 baseplate still only has six faces (a regular stud also has six, not five. unless you just mean the tops? because that is five)
for each section to be protruding would mean multiplying 64x64x5 for the top part, and then adding five (total, not per direction) for the north-, west-, east-, south-, and down-facing directions
so I think you would end up with an unnecessarily large amount of polygons, and a really ugly 64x64 baseplate

okay, to be fair, that last part is just my opinion. but it's still more trouble than it's worth
Demian:

--- Quote from: Klocko on August 11, 2012, 05:11:48 AM ---Bumpmapping is possible, isn't it?

--- End quote ---
Normal mapping would indeed be very nice as I have demonstrated here: http://www.youtube.com/watch?v=VaAELYgp7vw

So let's do the math. You're a graphics whore and absolutely must have 3D studs. How many faces would it really add? Right now the brick top stud texture consists of 1 quad face. With 3D studs it would have 5 faces. So in total a textured brick has 10 quad faces. (Regardless of size I think.) A 3D stud brick would have (brickSizeX*brickSizeY)*5+10 quad faces.

Let's take the good ol' 16x baseplate. Without a 3D stud it has 10 quad faces. With a 3D stud it has (16*16)*5+10 = 1290 quad faces. Do you see the problem here? A single 16x baseplate with 3D studs costs 1290 quads. With that price you could plant 129 regular bricks. That is a single 16x baseplate.

Let's load a build! Say something average like a 75,000 brick build. An estimate I pulled out of thin air says that 25,000 stud tops are visible. That is (25000^2)*5+10 = 3,125,000,010 quad faces compared to the 250,000 quad faces that the build would have without the 3D stud.

"But I'm a graphics whore and I wan't shadows bitch!". As you wish. Let's destroy your computer.

--- Quote from: Badspot on August 09, 2012, 09:29:17 PM ---High - 4x 2048 pixel shadow maps.  You are rendering the scene 4 extra times.

--- End quote ---
((25000^2)*5+10)*4 = 12,500,000,040
That's 12 billion. Now please never request this again.
LeetZero:
Not to mention the shaders don't even like them:



Notice the shadows on the edges being forgeted up, also the lightning is completely wrong direction, if you'd use them and also use normal studs, you'd need to have them stuck in 1 lightning.
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