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| BlockoCrafter:
--- Quote from: hodototman on August 12, 2012, 05:48:35 PM ---But if you don't want to make tons of zones to change events to go to certain bricks if you want it to be able to walk around in a free roam, I'd suggest this. --- End quote --- You can set bot movement to wander. But I do like the directional movement idea. It could work for player-controlled bots. |
| Gen. Hothauser:
--- Quote from: Eksi on August 12, 2012, 05:56:27 PM ---It would be nice to have directional events when that's all that's needed. --- End quote --- Yes --- Quote from: hodototman on August 12, 2012, 05:48:35 PM ---But if you don't want to make tons of zones to change events to go to certain bricks if you want it to be able to walk around in a free roam, I'd suggest this. --- End quote --- Free roam would be wander, but instead of using zones, you could just make the bit walk to a brick, then have a delay to walk to a different brick. |
| hodototman:
--- Quote from: BlockoCrafter on August 12, 2012, 08:04:33 PM ---You can set bot movement to wander. But I do like the directional movement idea. It could work for player-controlled bots. --- End quote --- No, I mean with a D-Pad type thing. You weren't getting my point. |
| Gen. Hothauser:
--- Quote from: hodototman on August 12, 2012, 10:42:53 PM ---No, I mean with a D-Pad type thing. You weren't getting my point. --- End quote --- Oh, well that is easy. Just use add velocity to the bot, use the vector event under bot events, and some simple onactivate/onplayertouch for the Dpad bricks to make it move. |
| hodototman:
--- Quote from: Gen. Hothauser on August 12, 2012, 11:42:11 PM ---Oh, well that is easy. Just use add velocity to the bot, use the vector event under bot events, and some simple onactivate/onplayertouch for the Dpad bricks to make it move. --- End quote --- Derp, thank you. |
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