Earth 6.5- The Official "No nukes" version

Author Topic: Earth 6.5- The Official "No nukes" version  (Read 137548 times)

NO NUKES
Year: 2037

After a few meteors landing in some different spots, the planet of Hera ended up with humans instead of Earth, which is inhabited by fish-people. After 7,000 years of existing, it is the year 2000 on Hera. (We have the same tech tree as earth, meaning we have year 2000 earth technology) Empires, countries and unions have risen and fallen. More countries arise with the new millennium.


Other Earth x.0/Earth-like Threads
Earth 2.0
Earth 2.0 Redux
Earth 3.0
Earth 4.0
Earth 5.0
Earth: Hello Kitty Invasion
Civil War
Nuclear Earth
Earth Sandbox 1
Earth Sandbox 2
I am not counting Earth 6.0 or Earth 7.0 since they never really kicked off.



Size comparison:





Rules:

Keep the RP realistic, I don't want everyone saying "lol I have nukes now". No, bullstuff.

Try not to name too many countries "New (insert real countries name here)".

Don't nuke the world into its end, I will void this.

Don't suddenly start off with 300,000,000 people in your country. The population has to steadily grow every year.


Things you may do:

Form alliances. Contact the person you'd like to form an alliance with before you do so.

Establish trade routes. See above.

Terrorist attacks, covert operations. You don't need permission for these.

Whatever you can think of that's not below

Things you may NOT do:

Suddenly claim you have 39492 nukes.

Start a nuclear war, this will end the game and it's not fun.

No nukes until we're very far, like, verryyy farr

Have an overpowered military (loel i have 30,000,000 solders!)

Have any super laser weaponry stuff we're not THAT far into the future.

Use real world leaders to represent your country IE: Riddler, Stalin, Bush, etc.

Have really stupid and handicapped named like "SUPERGUNNATION" or "MINECRAFTLAND". Be creative.

Anything you could think of that's completely stupid and unrealistic, use common sense.

General Info:

No superpowers

Time scale is 1 day = 1 year. Will update the OP with the current year whenever I feel like it

Don't whine about losing your country. Make a new one.



Countries

Layout:
Code: [Select]
[b]Country name:[/b]

[b]Flag(Make it with Paint.NET or a flag creating program):[/b]

[b]Government type:[/b]

[b]Allies:[/b]

[b]Population(Max is 15,000,000 for now):[/b]

[b]Capital:[/b]

[b]National Anthem*:[/b]

[b]Languages:[/b]

[b]Weaponry*:[/b]

*Not a necessity.

Country List
New Manhattan
Syriak
Olvaia
Rovercia
Kintharia
Erinaum
New Italian Republic
Telar
Emmeria

Unions:


Wars:

World Map:



remade version
you are welcome to copy countries from the other earth 6.0
credit to watcher for op and map

« Last Edit: September 30, 2012, 03:04:29 PM by HerpaDerp »

Country name: New Manhattan

Flag:

Government type: Stratocratic Republic

Allies: Members of TRSU, Kintharia, Emmeria

Population: 173,425,178

Military: Over 20,000,000 soldiers enlisted.

Capital: New Manhattan

Information: New Manhattan is surrounded by a large, metal wall, about thirty feet thick.  Inside the wall are point defenses and civilian transports that lead around the city in underground tunnels.  While the city is made up of many tall buildings, one building stands high above all, this building being the capital building.  It stands hundreds of feet over the second tallest building, slender and black.  Windows line it's sides, tinted that no one can see inside.  Clouds consume the very top of the building.  The inner city is consumed by sky scrapers, small businesses, apartments, military outposts.  Monitors litter the walls of buildings outside, frequent announcements are made via these monitors.  The streets are filled with civilian and police vehicles as well as pedestrians of all shapes, sizes, and colors.  The outer city is made up of offices and suburban areas, police fueling stations and several military and civilian air strips.  Camp fires can be seen littering the alleyways between the suburban buildings, the homeless sitting about them, carrying on with stories, folk songs, and the like.  Finally, helicopters constantly patrol the skies, scanning for anti-civil activity, which is reported to local police stations, where said illegal activity is contained.  Beyond the walls, green fields lie, where grains and meats are farmed.

Lunar Claims:
City-25NML

National Anthem: Click

Languages: English, Russian, Ukrainian, Italian, French, German, Spanish, etc.

Weaponry:

New Manhattan Firearms :
 
The NMF (New Manhattan Firearms) GSR-1

Information:
GSR literally stands for, "Ground Support Rifle" while futuristic looking, the appearance is only meant to make soldiers look more deadly and combat efficient.  All New-Manhattan Firearms use 7.62mm round varients, other than the NMF .50 OWMG, which uses a belt fed variant of the .50 caliber round.


The NMF GSR-2 NO&GL

Information:
The GSR-2 Night Optics and Grenade Launcher is outfitted with an integrated night optics kit in the scope, as well as a grenade launcher.  Chambers a .50 AE round variation (slightly bigger) and is currently the most popular among rebellion teams.


The NMF GSR-3

Information:  New Manhattan Firearms has officially revolutionized the way man fights with this rifle, outfitted with a cross between Night and Thermal optics, and fires an upgraded .50 round from the GSR-2, making it much more high powered.  It is the standard issue among NMSSDA operatives, and can easily pierce almost any armor and cover, including the average steel plating.  The rifle is extremely powerful and hard hitting, although semi-automatic, it is very effective in combat.


The NMF GSR-4

Information:
Features internal improvements, and is now a caseless rifle. It has an advanced targeting system, similar to the FLS Defenders v2-3.  Fires an improved .50 AE round that has higher stopping power and armor penetrating capabilities.


 The NMF SATO-14

Information:
SATO stands for, "Special and Tactical Operations" it is used by the New Manhattan State Security and Diplomatic Affairs team (NMSSDA), the New Manhattan special forces operatives.  Chambers the 7.62x54mm round.


The NMF SATO-15 TOK

Information:
Introducing a new weapon in the SATO series, the SATO-15 Thermal Optics Kit.  The SATO-15 is a semi-automatic high power rifle that chambers the 7.62x54mm round.  Due to this, it is low maintenance, and almost never jams.  It is the standard issue among NMSSDA marksmen.


The NMF SATO-16 NOK

Information:
The NMF SATO-16 Night Optics Kit comes with an integrated scope, suppressor, and tactical flashlight.  Inside the scope is a standard Night-Optics-Kit, allowing for enhanced vision in dark areas when aiming down the sights.  Given it's purpose is urban combat, it is painted with Urban Digital Camouflage.  Standard issue among NMSSDA operatives.


The NMF SATO-SOMG

Information:
The NMF SATO-SOMG (Special Ops Machine Gun) chambers a custom 7.62x66mm round, and is used by NMSSDA operatives with defense tactics in mind.  The machine gun is lightweight and efficient, making it portable and easier to aim-and-fire.  Can be outfitted with a bipod and mounted for defense.


NMF AKs74u SATO Mod

Information:
This weapon was recently found on the field by archaeologists and was refurbished, reverse engineered, and mass produced with modifications that fit the needs of NMSSDA operatives. 


The NMF .50 OWMG (Don't forget with it it will tear you to pieces.)

Information:
OWMG stands for, "Overwatch Machine Gun".  This heavy machine gun is too heavy to be lifted by the average soldier, so it is usually mounted atop guard towers, Armored Patrol Vehicles (New Manhattan's police force mainly used vehicle), or in Air transports.  Chambers a .50 caliber belt fed variant.


NMF 30mm Grenade Launcher

Information:
This grenade launcher is too much to fire with bare hands, which is why it comes with an integrated bipod.  Uses 30mm grenades, fired from a drum magazine which holds a total of six grenades.


The NMF CQC Series Riot

Information: This shotgun is meant for, well, close quarters combat, hence it's name.  It's stock is fitted with a folding recoil producing buffer tube that allows little to no recoil when firing.  Fires 12 gauge buck, slug, and dragon's breath.


The NMF CQC Series Assault

Information:
The NMF CQC Series Assault shotgun is a fully automatic 12 gauge shotgun that fires all 12 gauge variants.  Similar to the AA12, it can fire after being submerged, and offers little to no recoil (FPS Russian forget ye).


NMF Railgun

No information provided.


The NMF SIS .50

Information:
The NMF SIS .50 fires the .50 AR round.  It is semi automatic and extremely combat efficient, as well as easy to maintain.  It is the standard issue among law enforcement, Soldiers, and NMSSDA operatives.


Officer's Honorary Laser Revolver
Information:
Although it is technically not a "revolver", it has been given said name for it's revolver like appearance.  Awarded to recipients of the highest honor, and is extremely effective in combat.

Frontline Security :

The FLS Defender

Information:
The first of assault rifles manufactured by Frontline Security, this rifle has a 45 round capacity, chambering the 7.62x54 round.  Although still going through a trial for standard issuing, the outlook for the rifle looks good.


The FLS Defender v2

Information:
The next in the Defender series, features internal improvements as well as advanced holographic sights, able to identify humanoid figures.


The FLS Defender v3

Information:
Similar to the GSR-2, chambers a .50 AE variant, and shares the same advanced targeting holo sight as the v2.


The FLS Guardian

Information:
The FLS Guardian is a new overwatch sniper rifle from Frontline Security that fires a .50 cal round, fitted with a high power advanced targeting systems scope, that targets humanoid figures. 


The FLS GT-98 40mm Grenade Launcher

Information:
A new handheld semi-automatic air-propulsion 40mm grenade launcher, manufactured by FLS.


The FLS SMAW

Information:
Pretty self explanatory.  Fires the PG-7 warhead and variants.

 
Army: The New Manhattan army consists of a law enforcement division, main infantry/marines, air force, navy, and special forces division known as New Manhattan State Security and Diplomatic Affairs (NMSSDA), and another special forces division called, "Dead Rangers".

Common Police Unit: Click

Common Infantry : Click

Common NMSSDA Soldier: Click

Dead Ranger : Click
  • Dead Ranger Power Suit : Click
  • Dead Ranger Machine Gunner : Click
  • Dead Ranger Sniper : Click

Valkyrie Soldier Armor : Click

Stealth Suit : Click

Combat Engineer : Click

Sentinel : Click

New Manhattan Infantry during the initial raid in Syriak : Click

Armored Units :

APV (Armored Patrol Vehicle) : Click

HAV or MBT (Heavy Assault Vehicle/Main Battle Tank) : Click

HMMWV (High Mobility Multipurpose Wheeled Vehicle AKA Humvee) : Click

MAAPV (Mobile AA Platform Vehicle) : Click

NGET Mech : Click

MRGS (Multi-Role Ground Support) Mech : Click
   • Variations
   • Additional Variations

Gauss Tank : Click

Railgun Tank : Click

Aerial Units :

Fighter Jet : Click

Air Strike Support Jet : Click

Payload Bomber : Click

Devastator class Gunship : Click

Attack Gunship : Click

Air to Ground Support  : Click

Personnel/Armor Transport : Click

ARES Class Gunship : Click

Naval Units :

Patrol Boat : Click

Submarine : Click

Destroyer : Click

Battleship : Click

Aircraft Carrier : Click

DEFCON Alert posture***: 4

REDCON Alert posture***: 1

« Last Edit: January 03, 2013, 03:40:47 PM by blazerblock2 »

You can use the entire OP I made but I'd prefer if you asked my permission. Also, it wasn't biased towards anyone but myself and only at the end

You can use the entire OP I made but I'd prefer if you asked my permission. Also, it wasn't biased towards anyone but myself and only at the end
you were still biased at the end, no?
anyways i dont want to start this, either enter the RP or not, your choice.

Empire: Syriak

Flag:

Government Type: Syndicalism

Allies: n/a

Population: 11,541,000

Capital: Syndicate

National Anthem**: http://www.youtube.com/watch?v=f_sHYn_cSn0

Languages: Russian, Syrakian

Syrakian Weaponry
« Last Edit: August 13, 2012, 09:31:32 PM by Watcher In The Myst »

you were still biased at the end, no?
anyways i dont want to start this, either enter the RP or not, your choice.
I just said I was biased at the end. Also, it greatly offends me that you so proudly display that this is 'UNBIASED.' you portray me as some cruel starfish who bends every single thing to benefit him

Country name: Kintharia.

Flag (Make it with Paint.NET or a flag creating program):


Government type: Democracy.

Ally(s)*: N/A

Population (Max is 100,000,000 for now): 3,500,000

Capital: Lyos

National Anthem*: To be updated.

Languages: English, Kintharian

Weaponry*:

PMC-590 Tactical Assault Rifle.


GMC-21XX Battle rifle
K-9 10mm pistol.


SVK-180 Standard issue Assault Rifle.


COS-203 Sniper Rifle


XKL-83 Long Distance Sniper Rifle


XPR-00X
Weight: 45.3 kg
Maximum range: 2.6 km
Optimal range: 0.2 km - 1.4 km
Use: Anti-infantry/Anti-armor/Anti-wall/Anti-everything
Charge-up time: 0.23 seconds
Maximum times fireable per battery: 1,500 (rough estimate)
Ammunition type: 5mm pellets
"Muzzle" velocity: Mach 9.24 (If this is too high tell me)
Cost to manufacture one unit: $6,300,000.00


(big ass death laser)
XDE-00X
(eXperiemental Directed Energy [Weapon])
Weight: 40.9 kg
Maximum range: 1.4 km
Optimal range: 0.01 km - 0.7 km
Use: Anti-infantry
Charge-up time: N/A
Maximum continous fire time: 34.5 seconds
Ammunition type: Energy cells
"Muzzle" velocity: N/A
Cost to manufacture one unit: $720,000


XDE-00X-C
Weight: 23.4 kg
Maximum range: 1.0 km
Optimal range: 0.01 km - 0.7 km
Use: Anti-infantry
Charge-up time: N/A
Maximum continous fire time: 29.3 seconds
Ammunition type: Energy cells
"Muzzle" velocity: N/A
Cost to manufacture one unit: $590,000


XLC-00X
(Experimental Lightning Cannon)
Weight: 54.2 kg
Maximum range: 0.7 km
Optimal range: 0.07 km - 0.7 km
Use: Anti-infantry, anti-armor
Charge-up time: 0.9 seconds for bloom to set in, 0.03 seconds for MEGA LIGHTNING RAPE
Maximum continous fire time: 0.18 seconds of lightning.
Ammunition type: XH energy cells
"Muzzle" velocity: N/A
Cost to manufacture one unit: $9,602,000.00


XSW-00X
(Experimental Shockwave Weapon)
Weight: 15.2 kg
Maximum range: 0.9
Optimal range: 0.01 km - 0.7 km
Use: Anti-infantry, anti-armor
Charge-up time: 0.02 seconds
Maximum continous fire time: N/A
Ammunition type: XH energy cells
"Muzzle" velocity: N/A
Cost to manufacture one unit: $6,682,000.00

Vehicles:

Aircraft:
>XK-84 supersonic fighter
>XK-84 Stryker variant Hypersonic Fighter
>STEEL RAIN bomber
>RED DAWN dropship

Naval:
>HMS-937 carrier
>HYL-283 battleship
>ARMAGEDDON heavy destroyer

Land:
>HKL-90 battle tank
>ARM-29 APC
>LRW-990 Mecha

DEFCON Alert Posture: 1 5

REDCON Alert Posture: 3

I will take those two islands under Erinaum.
« Last Edit: October 09, 2012, 10:22:40 PM by xxxxkill »

I just said I was biased at the end. Also, it greatly offends me that you so proudly display that this is 'UNBIASED.' you portray me as some cruel starfish who bends every single thing to benefit him
you did bend your rules to benefit you.


Country name: Olvaia

Flag:

Government type: Plutocracy

Allies: Nope.avi

Population(Max is 15,000,000 for now): 1,336,700 (Because years went loving by.)

Capital: Teerno

National Anthem*: http://www.youtube.com/watch?v=mRIAw6LkqlE

Languages: Somali

Weaponry*:
K12 Raptor Assault Rifle
(Disregard bullet)
22-B Knight Sniper Rifle

M-36 Jaguar Light Machine Gun

N4-Nightmare

N4-Devastator

N4-Courier

Nitro Assault Variant

Nitro Support Variant

N-4 Patriot

Airforce:
Helicopters:
Transportation:
SH-3 Sea King, CH-53 Super Sea Stallion, CH-54 Tarhe Skycrane, and AH-6j Little Bird "Lady Luck"Pinupgirlshyah
Assault:Bell AH-1S Super Cobra, Mil Mi-28A Havoc
Spacecrafts:Startrek Interprise

Jets, Airplanes:
Assault:
F-4E Phantom II, AC-130H Spectre (I had to.), F-117 Stealth Fighter Nighthawk, and "The Diver".
Cargo, Transport:LOCKHEED EC-130, and P-3C Orion

Naval Forces:
Destroyers:Udaloy class destroyer, and Kidd class destroyers DDG-993.
Aircraft Carriers:HMS Furious.
Cargo:Bob Hope (T-AKR-300).
Cruisers:HMS Kent (54), and HMS Renown.

Infantry:
Armored Cars:
AV-VB4 RE 4x4 GUARÁ, and VBL.
APCs:Didgori-2.
Infantry Fighting Vehicles:MLI-84, MLI-84M
Anti-Air Tanks:BTR-D.
Self Propelled Guns:2S7 Pion.
Self Propelled Artillery:G6 howitzer.
« Last Edit: September 15, 2012, 08:56:57 PM by grunterdb1951 »

Country name: Rovercia

Flag(Make it with Paint.NET or a flag creating program):

Government type: Democracy

Allies: Telar, New Italian Republic, Federation of Erinaum, Rovercia
Formal Alliance Network: Pan-Hera Moderate Axis  [PHMA]
Formal Trading Union: Pan-Hera Moderate Axis Trading Union  [PHMATU]
Formal Technological Advancements Network: Horizon Technologies Advancements Union  [HTAU]

Population(Max is 15,000,000 for now): 13,243,094

Capital: Falsho

National Anthem*: http://www.youtube.com/watch?v=LRLdhFVzqt4 (abridged version) http://www.youtube.com/watch?v=XYKUeZQbMF0 (full version)

Languages: English, Russian

Weaponry*:



ABR12 - Advanced Battle Rifle 12. A modified version of the popular ACR. It fires 7.62mm rounds instead of the ACR's 5.56mm. It is the most wide used rifle in the Rovercian military.



Mk52 - A heavy power Light Machine Gun firing 7.62mm rounds



M113 - A .50 caliber BMG firing anti-material rifle with the extended ability to fire explosive rounds (Less accurate, used mainly on large vehicles like APCs). The M113 is able to take out light armored vehicles with a few shots to critical areas (Fueltank, engine, etc). It is widely used by snipers however it's slow rate of fire and heavy recoil are a downside.

These are the "speciaL' weaponry, the full list of other weapons follows:

Assault Rifles:
All M16 models
M4A1
HK416
SCAR-L


Battle Rifles:
HK417
M14
Mk14 Mod 0 (Modified version of M14)
G3A3
FN FAL


SMGs:
MP7
MP5A5


Sniper Rifles:
M40 variants
M39 EMR

M24

LMGs:
M240B
Mk. 48


Launchers:
SMAW
M136 Launcher
FIM-92 Stinger
FGM-148 Javelin


Vehicles:

Light Armored vehicle:
HMMWV variants

Main Battle Tank:
M1A1 and M1A2 Abrams

Light Tanks:
M3A3 Bradley



APC:
Stryker
LAV-25
M113


Anti-Aircraft:
LAV-AD
Centurion C-RAM
(In development)

Transport Helicopters:
UH-60M Blackhawk (Most used)
CH-47 Chinook
CH-53


Attack Helicopters:
AH-64D (Most used)
AH-1Z Viper (In development)
MH-6 Littlebird


Fighter jets:
F-16
F-35
F-22 Raptor


Bombers:
A-10 Thunderbolt (Only used)
B52 Stratofortress (Still in development, no big bombs or anything)

Cargo Plane:
C-130
AC130 (Armed version, only used for very dangerous/high risk transport)

DEFCON: 5
REDCON: 3

Military: 3,000,000 in service

Currency: Dollars

Government stuff:
NCID (National Crime Invesigation Department)
Wolves (Elite spec ops team, similar to the SEALS)

And the other branches like, air force,navy,etc


« Last Edit: September 09, 2012, 12:52:39 AM by HerpaDerp »

    Erinaum
    (Federation of Erinaum)

    Land of Promise.


    ~ Demographics ~


    Languages: Erinamese

    Religion: Eastern Orthodox Christianity

    Race/Ethnicity: Erinamese (Much like Chinese/Mongol/Russian/Polish/Finnish)

    Population (Grand Total):     1,581,568,414

    ~ Government Statistics ~


    Government + Economy Type: Representative Socialism; A multiple-party, branched Socialist State.

    Capitol: Vålderesk

    Allies:  Telar, New Manhattan, Kintharia
    Formal Alliance Network:  New Heran Empire  [NHE] (Former Pan-Hera Moderate Axis, United Heran Confederacy  [PHMA, UHC])
    Formal Trading Union:  New Heran Imperial Trading Union  [NHITU] (Former Pan-Hera Moderate Axis Trading Union, United Heran Confederacy Trading Union  [PHMATU, UHCTU])
    Formal Technological Advancements Network:  Horizon Technologies Advancements Union  [HTAU]

    - Military Count Removed -

    Currency: ₹ "Vauzhek"
    Currency Conversion:  Equivalent Dollar Value is:  $=0.6851₹.

    Gravitanium Reference Post.

    National Anthem

    It is referred to as "Erinaum"
    Any possession or force controlled by Erinaum is known as "Erinamese"

    Territorial Claims:
    Erinaum travels by boat and establishes colonies on the tiny islands surrounding it.  The native inhabitants on the two islands to the north and south are peaceful tribesmen who desire commerce.  They are granted trade, of course, but under the condition that Erinaum was allowed to build ports on these islands for refueling.  The middle island is an uninhabited desert, and is made into a vacation spot.

    The Northern island is called Víshirü Island.
    The Central island is called Båntelé Island.
    The Southern island is called Truñao Island.

    Lunar Claims:
    City-2ERL
    City-3ERL
    City-5ERL
    City-6ERL
    City-9ERL
    City-10ERL
    City-17ERL
    City-21ERL
    City-22ERL

    Intergalactic Claims:
    (Lorem Galaxy, Saardenau System, Saardunis-3)
    City-13ER  Lorem14Saardenau389Saardunis3
    City-16ER  Lorem14Saardenau389Saardunis3
    City-19ER  Lorem14Saardenau389Saardunis3


    (Lorem Galaxy, Ebbire System, Dotonma-1)
    City-20ER  Lorem14Ebbire389Dotonma11

    (Lorem Galaxy, Evbiru System, Kasantre-4)
    City-23ER  Lorem14Evbiru23Kasantre4

    (Milky Way Galaxy, Solar System, Earth)
    City-24ER  Milky_Way1Solar1Earth1

    ~ Standard Issue Military Weaponry ~


    (State Police-Marshal Weaponry):

    Std Issue Sniper:
    EMF-92RM15

    This is a semi-automatic burst-fire sniper that uses modified electromagnetically-charged 7.62x54mm ammo and is the standard long-range rifle for Erinaum.

    Std Issue Assault Rifle:
    AR-21RM58

    The AR-21RM58 is a caseless assault rifle using modified electromagnetically-charged 7.62x52mm rounds in 30 round magazines. Due to the lack of an ejection port, the firing mechanism is larger and prevents jamming. The gun is lightweight but is no longer prone to breaking in certain areas if hit too hard because of modifications from Erinaum.  It can function when wet or submerged, though it is not advised to fire when submerged ~RM47 prototypes allow the weapon to be fired underwater and work fine.  It is mounted with a bayonet with a 7 inch blade, and has the Spectre optics kit. It is the standard assault rifle of both Syriak and Erinaum.  The RM58 Edition is only available to Erinaum.

    (Standard Issue Military Weaponry):

    Std Issue Torch Rifles:
    The MWR Series "Torch Rifles" are essentially lasers or flamethrowers to effect, and they can be of any range as adjusted by the user if the weapon allows.  They fire high-energy lasers from their main opening in the front.  Firing on human flesh will cause it to boil the blood underneath and ignite the skin and hair of the victim when dispersed.  When concentrated, it will instantly cut through and incinerate the victim where it touches.  The beam will melt any plastic substance that it hits except plastoid, which instead it will just heat to a very high temperature.  When a metal surface is hit with the beam, the metallic surface will heat up and generate a large amount of electricity for a moderate period of time.  Because of its useful properties to harm metallic surfaces, it can be used to destroy any incoming rockets or interfere with a plane's communication systems, while also severely electrocuting drivers/passengers inside.  Any other flammable material will instantly catch fire.

    MWR-9RM14

    The MWR-9RM14 is a torch rifle that can fire a beam that can be adjusted by the user, weather they would like to slowly fry a radius of targets or instantly incinerate and cut through an object or enemy with extreme precision.  Contains a GET Energy Core.

    MWR-12RM22

    The MWR-12RM22 is a torch rifle that fires a highly-concentrated beam that can cut through very thick objects and has very high accuracy.  Contains a GET Energy Core.

    MWR-33RM8

    A dual-core MWR rifle that is far more powerful than the MWR-9RM14.

    MWR-36RM16

    A tri-core MWR rifle that is more powerful than the MWR-33RM8, but much more efficient and accurate.

    MWR-149RM2

    An eight-core over-the-shoulder MWR that equals half the power of an ETOI beam.  Standing within a 20m radius of its blast will cause you to heat up rapidly, melt, ignite and boil from the inside out.

    ~ PHMA Global Security Network ~

    (Currently monitoring Emmerian, Olvaian, New Manhattan and Kintharian defenses.)

    From now on, all of these will be referred to as "ETOSD" for all general ETOI, ETOS, ETOD, ETOH and ETOC satellites.
    (Energy-Type Orbital Strike Device)

    ETOI_Class
    (Energy-Type Orbital Interceptor)
     - Used for extreme precision in intercepting missiles from space with a high-energy beam.
     - Can be used to attack specific targets, such as an enemy's weapons cache or a caravan of military gear en route.
    Energy Yield:  18.31 EHz/sec
    Beam Type:  Linear
    Beam Radius:  2 cm

    ETOS_Class
    (Energy-Type Orbital Strike)
     - Used for attacking targets on a radius.
     - Will fire a wide beam that will harm or destroy a large area.
     - Can recharge other ETOSD units via transmitter beams.
    Energy Yield:  27.72 EHz/sec
    Beam Type:  Conical
    Beam Radius at sea level:  50m

    ETOD_Class
    (Energy-Type Orbital Destroyer)
     - Used for dealing massive amounts of damage to large objects or objects within a large radius.
     - Will fire a highly concentrated beam and have an enormous energy output.
     - Relies on ETOS and ETOC units for 3/5ths of its energy collection.
     - Requires a lot of assembly on Hera and in orbit.
    Energy Yield:  8.41 ZHz/sec
    Beam Type:  Linear
    Beam Radius:  1dm

    ETOH_Class
    (Energy-Type Orbital Haulocaust)
     - Used for dealing massive amounts of damage to large objects or objects within a large radius.
     - Will fire a highly concentrated beam and have an enormous energy output.
     - Relies on ETOS and ETOC units for 2/5ths of its energy collection.
     - Requires a lot of assembly on Hera and in orbit.
    Energy Yield:  173.94 YHz/sec
    Beam Type:  Linear
    Beam Radius:  1hm
    Blast Radius:  15km

    ETOC_Class
    (Energy-Type Orbital Collector)
     - Collects and stores energy from the sun.
     - Can send and receive energy transmitter beams.
    Energy Storage:  21.83 ZHz

    ~ Special Units ~


    TC-9505RMX424 "Leviathan-13"
    A "Leviathan" railgun.  (Due to nukes not being allowed, nuclear warheads are removed)  The gun itself fires varieties of shells at Mach 40.29.  The current fire-able shells are:
      • HE-IV  ~  A high-explosive round that has the blast equivalent of 15 bricks of C4.
      • J-V  ~  "Jünåké" Strike.  This consists of jellied Åkkèłé (a super-powerful napalm) mixed with Thermite.
      • APS-I  ~  Armor-Piercing Slug.  Fires an armor-piercing slug at a very high velocity.  Will pierce thick armor.
      • APS-II  ~  Armor-Piercing Slug.  Fires a Uranium-238 armor-piercing slug at a very high velocity.  Will pierce anything, and continue to drill through anything.
      • GIT-IX  ~  Gravitanium Impulse-Type.  Fires a smart shell that will pulsate, causing a huge outward pulse of gravity and positrons.
      • GRIT-IX  ~  Gravitanium Reverse-Impulse-Type.  Fires a smart shell that will pulsate, causing a huge inward pulse of gravity.  Will cause target to implode into a very dense mass, but not dense enough to form a black hole.
      • AM-X-I  ~  Antimatter Bomb.  Can pierce a planet's crust and obliterate a quarter of a planet.
      • AM-X-II  ~  Antimatter Bomb.  Can pierce a planet's crust and obliterate half of the planet.
      • AM-X-III  ~  Antimatter Bomb.  Can destroy an entire planet.

    EFV-3400 "Dåriñus"
    A piece of a continent that was removed and purchased from Telar in 2027.  Erinaum installed GMPT (Gravitanium Mixed-Propulsion-Type) Reactors in its underground, that it uses to fly around the world.  It is official land for Erinaum and consists of 329.3 km2 land surface.  It has a town of 4,000 people, a hotel, a mall, an airport, a golf course and is almost completely self-sufficient.  Supplies such as water and gasoline must be brought to the island by delivery probes every two weeks.  It is Erinaum's one and only Embassy.
    Number in existence:  1

    Vehicles:

    VAC-71e "Ghost"
    A revolutionary scramjet that is the fastest and stealthiest plane to date.  It is impossible to spot by radar, uses only a GMPT Reactor as its engine.  Because of this, it makes no sound.  Its most interesting feature is that it can turn invisible.  Technology withheld from the public.  Maximum recorded speed is Mach 8.7.
    Number in existence:  [CLASSIFIED]

    LTSN-901 "Areonautilus"
    A Galileo-Class Submarine, that features two Leviathan Railguns.
    Number in existence:  [CLASSIFIED]

    MEV-311 "Axolotl"
    A dropship that is impossible to spot by radar, uses only a GMPT Reactor as its engine.  Because of this, it makes no sound.  Its most interesting feature is that it can turn invisible.  Technology withheld from the public.  Subsonic.

    IGAC-I "Ezjbåtü"
    (Newton-Class Intergalactic Craft)
    It features four Leviathan Railguns, eleven ETOI lasers, two ETOD lasers and an ETOH laser.
    Length:  52.1 km
    Engine Type: GnFTL+4.386
    GnFTL Capabilities:  Positive
    Teleportation Capabilities:  Negative

    IGAC-II "ßærnüm"
    (Einstein-Class Intergalactic Craft)
    It features three leviathan railguns, four ETOI lasers, two ETOD lasers and two ETOH lasers.
    Length: 61.3 km
    Engine Type:  M-AM+0.772
    GnFTL Capabilities:  Negative
    Teleportation Capabilities:  Positive

    IGAC-III "Båtinʋ"
    (Newton-Class Intergalactic Craft)
    It features one Leviathan Railgun, four ETOI lasers, 3 ETOH lasers and an ETOD laser.
    Length:  45.3 km
    Engine Type: GnFTL+4.071
    GnFTL Capabilities:  Positive
    Teleportation Capabilities:  Negative

    IGAC-IV "Nöɛrƌà"
    (Newton-Class Intergalactic Craft)
    It features four Leviathan Railguns, twelve ETOI lasers, six ETOH lasers, four ETOD lasers and three ETOH lasers.
    Length: 55.9 km
    Engine Type: GnFTL+4.115
    GnFTL Capabilities: Positive
    Teleportation Capabilities: Negative

    IGAC-V "Åntơkü"
    (Einstein-Class Intergalactic Craft)
    It features three Leviathan Railguns, four ETOI lasers, five ETOH lasers and three ETOD lasers.  Has a very large storage bay for IGFs.
    Length:  59.2 km
    Engine Type: M-AM+0.848
    GnFTL Capabilities: Negative
    Teleportation Capabilities:  Positive

    IGAC-VI "Ærƌɛm"
    (Newton-Class Intergalactic Craft)
    It features one Super-Leviathan Railgun, seven ETOI lasers, two ETOH lasers, six ETOD lasers and five ETOH lasers.
    Length:  32.9 km
    Engine Type: GnFTL+9.929
    GnFTL Capabilities: Positive
    Teleportation Capabilities: Negative

    IGAC-VII "Pŕägòƌ"
    (Newton-Class Intergalactic Craft)
    It features three Super-Leviathan Railguns, seven ETOI lasers, seven ETOD lasers and five ETOH lasers
    Length:  37.3 km
    Engine Type: GnFTL+13.830
    GnFTL Capabilities: Positive
    Teleportation Capabilities: Negative

    EMS-7207 "Lünåï"*(Flagship)
    (Deity-Class Intergalactic Craft)
    It features 97 Super-Leviathan Railguns, 188 Leviathan Railguns, 90 ETOI lasers, 140 ETOD lasers and 70 ETOH lasers
    Length:  53,209.4 km
    Engine Type: GnFTL+69.113
    GnFTL Capabilities: Positive
    Teleportation Capabilities: Positive

    Special Forces/ERUs

    Vanguard Units
    The modern version of the EE, or the Erinamese Elite.  These are basically soldiers with the highest training in combat, espionage and intelligence.  Their training is withheld from the public.
    Number in operation:  [CLASSIFIED]

    ERLUs
    Erinamese Robotic Labor Units.  They come in all shapes and sizes, and consist of all of the Erinamese Industrial production and construction.  Known to have an advanced AI, they act much like hive insects.  If there is a problem, they will work cooperatively, and if the problem cannot be resolved by the ERLUs, they will send in a distress call to human forces to back them up and investigate.  If threatened, they will call ERAU Drones to kill the threat.
    Number in existence:  130,385,034

    ERAUs
    Erinamese Robotic Attack Drones.  They vary in appearance, but all have the same function:  Kill off any threat.  Contains GPMT Reactors.
    Number in existence:  52,118,423[/list][/list]
    « Last Edit: January 05, 2013, 11:58:08 PM by SWAT One »

    you did bend your rules to benefit you.

    I never said I didn't, but you're portraying me like I did it all the time

    I never said I didn't, but you're portraying me like I did it all the time

    you actually did do it a lot. either way i changed it

    Can Erinaum continue if it is a third-world country?
    if it lowers its population to 15,000,000 or less and doesn't go overpowered with its military then yes

    no not 20,000,000
    15,000,000 or less for starting pop. it will increase gradually from there.
    « Last Edit: August 13, 2012, 01:57:18 PM by HerpaDerp »

    no not 20,000,000
    15,000,000 or less for starting pop. it will increase gradually from there.
    Sure.  Are territories same on the map just as we left it?