How the heck does rotation work in torque anyway?
Well, first off, 1 0 0 0 is perfect north with no vertical rotation...
I don't know what the first 2 numbers in rotation do. Probably vertical rotation, but that doesn't affect player objects.
Number 3 is the multiplier for Number 4.
Number 4 is the degrees that a player is turned, depending on number 3.
if number 3 is positive, the player is rotated #4 degrees to the right, if #3 is negative then it's rotated to the left.
keep in mind that if you want to use REAL degree numbers IN CODE, you have to multiply the value you have by 57.07854238075 or something. It's a REALLY LONG decimal, and you have to be careful. The mission editor multiplies it for you, sadly.