| Blockland Forums > Suggestions & Requests |
| Fixed fillcan that doesn't break alot of stuff |
| << < (8/8) |
| Xalos:
ITT: Morons claiming a file being named "server.cs" gives a magical protection barrier against it breaking client code. If you run a server.cs file on a local server (AKA: non-dedicated) it can absolutely break stuff. If you don't believe me, make a server.cs file and run its add-on: --- Code: (server.cs) ---function servercmdProof(%cl) { commandToServer('messageSent', "As you can see, this server-sided file is running client code."); } --- End code --- Fact of the matter is, Fillcan is the cause. I have done tests on this myself and was able to reproduce the error when on a single-player server with only default add-ons and the Fillcan enabled. Disabling the Fillcan fixed the problem. |
| jes00:
--- Quote from: Xalos on August 14, 2012, 10:12:48 PM ---ITT: Morons claiming a file being named "server.cs" gives a magical protection barrier against it breaking client code. --- End quote --- Never said that. --- Quote from: Xalos on August 14, 2012, 10:12:48 PM ---If you run a server.cs file on a local server (AKA: non-dedicated) it can absolutely break stuff. If you don't believe me, make a server.cs file and run its add-on: --- Code: (server.cs) ---function servercmdProof(%cl) { commandToServer('messageSent', "As you can see, this server-sided file is running client code."); } --- End code --- Fact of the matter is, Fillcan is the cause. I have done tests on this myself and was able to reproduce the error when on a single-player server with only default add-ons and the Fillcan enabled. Disabling the Fillcan fixed the problem. --- End quote --- Hmm, I guess you really do learn something new everyday. |
| PitDeggeh²:
Pffpfftft Fillcan isnt the issue. Update your GUIs. I have environmental favorites AND fillcan and they work perfectly. If its that much of an issue with your non-existent problem stop being a lazy dope and paint bricks 1 by 1. |
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