Blockland Forums > Suggestions & Requests
Fixed fillcan that doesn't break alot of stuff
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Xalos:
ITT: Morons claiming a file being named "server.cs" gives a magical protection barrier against it breaking client code.

If you run a server.cs file on a local server (AKA: non-dedicated) it can absolutely break stuff. If you don't believe me, make a server.cs file and run its add-on:


--- Code: (server.cs) ---function servercmdProof(%cl)
{ commandToServer('messageSent', "As you can see, this server-sided file is running client code."); }

--- End code ---


Fact of the matter is, Fillcan is the cause. I have done tests on this myself and was able to reproduce the error when on a single-player server with only default add-ons and the Fillcan enabled. Disabling the Fillcan fixed the problem.
jes00:

--- Quote from: Xalos on August 14, 2012, 10:12:48 PM ---ITT: Morons claiming a file being named "server.cs" gives a magical protection barrier against it breaking client code.

--- End quote ---
Never said that.

--- Quote from: Xalos on August 14, 2012, 10:12:48 PM ---If you run a server.cs file on a local server (AKA: non-dedicated) it can absolutely break stuff. If you don't believe me, make a server.cs file and run its add-on:


--- Code: (server.cs) ---function servercmdProof(%cl)
{ commandToServer('messageSent', "As you can see, this server-sided file is running client code."); }

--- End code ---


Fact of the matter is, Fillcan is the cause. I have done tests on this myself and was able to reproduce the error when on a single-player server with only default add-ons and the Fillcan enabled. Disabling the Fillcan fixed the problem.

--- End quote ---
Hmm, I guess you really do learn something new everyday.
PitDeggeh²:
Pffpfftft Fillcan isnt the issue. Update your GUIs.
I have environmental favorites AND fillcan and  they work perfectly.
If its that much of an issue with your non-existent problem stop being a lazy dope and paint bricks 1 by 1.
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