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| Blockland audio files are not being called correctly |
| (1/1) |
| Randomization:
My problem is simple. When the latest update came out [V21 R1691], the audio files do not play correctly in-game. The main menu sound are sound like I'm placing a brick, when I'm placing a brick it sounds like the gunshot, so on and so forth. I've gone through steps to try and correct the error myself, but I haven't the foggiest of whats wrong. Steps I've taken to resolve the problem * Restarted Blockland * Disabled all non-default Add-ons * Updated all drivers and windows products * Restarted the computer * Checked that the OpenAL file was working * Removed the base\data\sound folder and allowed to redownload * Removed all folders \ files and allowed to redownload * Uninstalled and reinstalled Blockalnd with no files left over from previous install * Redownload the launcher and reinstalled Blockland with no files left over from previous install * Rerouted audio output through a different output device I've even sifted through the console.log and launcher.log for errors to no avail. The only thing I can see come up is in the console.log, line 21. --- Quote from: Console.log ---Input Init: DirectInput enabled. Syntax error in input. <== Right Here Blockland v21 build 1691 Module Directory: C:/Users/[omitted]/Documents/Blockland --- End quote --- I would say its something in the game's code of the most recent patch, but what do I know. If someone could tell me whats wrong with Blockland and if its fixable, that would be just swell. |
| Mold:
It's all right. No more piano sounds. Brix clix instead. |
| Randomization:
But is this intentional, or is it an error? This also doesn't explain the other mixed sounds. |
| Randomization:
Well! As of Blockland v21 build 1701 the audio mix up errors have stopped. Looks like this was either a one-time error, or it was fixed in the patch. Oh well, problem solved! --- Quote from: Mold on August 15, 2012, 07:58:17 AM ---It's all right. No more piano sounds. Brix clix instead. --- End quote --- I now see what you mean, the menu sounds were intentionally changed and this wasn't part of the error. Thanks for your help! This post is CLOSED! |
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