2012/08/15 - Blockland r1701

Author Topic: 2012/08/15 - Blockland r1701  (Read 36032 times)

I somethimes wonder if the dev team for BL is sweating and pondering why they did not fully fix this update before releasing it.

Well you can stop wondering - because you're wrong. Yes this was a test release; they expected a few minor bugs. You act like it's broken - and if you're one of those people like me who can't see shaders even when they're on, don't even say that's a bug. It isn't.

They tested the updated on multiple machines and it worked. But there were a few bugs that the community found, and this is why we have the Bugs topic.

Badspot

  • Administrator
All hail another god damn glitch.
http://i50.tinypic.com/mb7dzm.png
All I did was try to join a server from the website.

I cannot duplicate this issue.  When I join via the website, the game starts and shows the connection dialog.  If I wait, the game connects, if I close the connection dialog the menu appears.  I see no problems.

Pretty sure this isn't a bug so I'm going to post it here.

Code: [Select]
FRACTION 0.6
DIRECTCOLOR 0.000000 0.000000 0.000000 1.000000
AMBIENTCOLOR 0.140735 0.034523 0.144860 1.000000
SKYCOLOR 0.029347 0.000000 0.112150 1.000000
FOGCOLOR 0.047166 0.085042 0.186916 1.000000
SHADOWCOLOR 0.140735 0.034523 0.144860 1.000000
SUNFLARECOLOR 0.000000 0.000000 0.000000 1.000000

FRACTION 0.75
DIRECTCOLOR 0.042405 0.011355 0.485981 1.000000
AMBIENTCOLOR 0.117303 0.129737 0.158879 1.000000
SKYCOLOR 0.064852 0.000000 0.126168 1.000000
FOGCOLOR 0.049764 0.056828 0.200935 1.000000
SHADOWCOLOR 0.014936 0.037563 0.084112 1.000000
SUNFLARECOLOR 0.0 0.0 0.0 1.000000
USEDEFAULTVECTOR 1

FRACTION 0.85
DIRECTCOLOR 0.000000 0.000000 0.000000 1.000000
AMBIENTCOLOR 0.140735 0.034523 0.144860 1.000000
SKYCOLOR 0.029347 0.000000 0.112150 1.000000
FOGCOLOR 0.047166 0.085042 0.186916 1.000000
SHADOWCOLOR 0.140735 0.034523 0.144860 1.000000
SUNFLARECOLOR 0.000000 0.000000 0.000000 1.000000
USEDEFAULTVECTOR 1

Why is it that during night in the default day cycle the direct color increases then decreases? It's very noticeable when it's dark, then all of a sudden it gets a bit brighter with no visible sun, then gets dark again.

Badspot

  • Administrator
Pretty sure this isn't a bug so I'm going to post it here.

Why is it that during night in the default day cycle the direct color increases then decreases? It's very noticeable when it's dark, then all of a sudden it gets a bit brighter with no visible sun, then gets dark again.

At night I set USEDEFAULTVECTOR 1 which makes the light come from directly overhead to simulate starlight/moonlight.  Direct lighting has to be completely off to disguise the sudden change in lighting direction.  I suppose it could be disguised a little more by raising the ambient lighting and shadow color values during that time.  If you come up with better daycycle colors be sure to post them in the environment files forum.

Alright. Thanks!

EDIT: Since fractions work like key points in an animation, and the values are smoothly transitioned between each other - shouldn't FRACTION 0.6 set USEDEFAUFAULTVECTOR 1 too before the direct color begins to smoothly transition to FRACTION 0.75?
« Last Edit: August 16, 2012, 07:04:02 PM by Awdax »

Is packing up shaders as Add-Ons implemented, will it be implemented, or is it not planned? I thought I remember it being said we could do that, but I'd assume we can't do it yet. However, my memory isn't very good on this point and the topics are a bit cumbersome to go over.

I would assume that adding support for custom shaders will be added after the bugs and glitches with shaders are fixed.

That's what I'm assuming as well - I'm just curious if it might have been implemented partially, passively and has just gone unmentioned due to the developmental nature of it at the moment.

If this really does improve speed on minimun that makes me happy

Packages still do not work correctly. I can't explain it, they just don't work until you deactivate/reactivate them.

I read somewhere that when a package is disabled it breaks all other packages. Please fix this, it forgets up a lot of mods.
« Last Edit: August 16, 2012, 11:36:56 PM by Greek2me »

What causes the whole shadowCoef() and compilation error? I tried searching around and wasn't able to find anything.

Ive run into an annoying problem when I try to place bricks after moving the ground plane

enter:  groundPlane.setTransform("0 0 -10")
Then try to place a brick on the new ground -- everything errors out with "buried"

I ran into this while trying to fix unlimited mining

Badspot

  • Administrator
What causes the whole shadowCoef() and compilation error? I tried searching around and wasn't able to find anything.

Please describe the error and post a console.log file.



Ive run into an annoying problem when I try to place bricks after moving the ground plane

enter:  groundPlane.setTransform("0 0 -10")
Then try to place a brick on the new ground -- everything errors out with "buried"

I ran into this while trying to fix unlimited mining

I recommend elevating the starting area far above the ground and have the groundplane serve as the absolute bottom.  Also you should make unlimited mining into a game mode and release it.

Also you should make unlimited mining into a game mode and release it.
This. So, so much this....

Unlimited Mining! I love that

:U