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ATI Raedon HD Not Working With Shaders...?
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BluetoothBoy:
I appear to running on an ATI Raedon card (thought I was running on Intel graphics until I looked at the log), but I still don't have shaders working. I think I have located the problem, but am not able to fix, because when I lookd in the .glsl shader files, I can't locate anything having to do with my problem. Check out the log below (paying close attention to the bolded areas).

System & Processor Information:
  Mac OS X 10.7.4
  8.0 GB RAM
  3.06 GHz unknown Mac model (2 cores)
    x86 Architecture
    MMX detected
    SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing SSE extensions
 
Input Init:

Video Init:
   Accelerated OpenGL display device detected.

Blockland v21m build 1701
Module Directory: /Users/blahblahblah/Documents/Blockland
Profile Path: /Users/blahblahblah/Documents/Blockland
Total Ram: 8192 MB
OS: OSX 10.7.4 r199506

--------- Parsing Arguments ---------
argc = 3
argv[2] = 
Parsing command line arguments: 
--------- Loading Common ---------
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing config/client/prefs.cs.
Executing config/server/prefs.cs.
Executing config/server/ADD_ON_LIST.cs.
Executing config/server/musicList.cs.
--------- Loading MODS ---------


--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.

--------- Initializing Base: Server ---------------------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.

--------- Initializing Base: Client ---------------------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Activating the OpenGL display device...
Activating the OpenGL display device...
Cleaning up the display device...
>> Attempting to change display settings to windowed 1600x900x32@60Hz...
Created new window for GL [1600 x 900].
  port = 120870848
Successfully set up AGL windowed support [1600 x 900]
  doesn't need to ressurect
  saved prefs
OpenGL driver information:
  Vendor: ATI Technologies Inc.
  Renderer: ATI Radeon HD 4670 OpenGL Engine
  Version: 2.1 ATI-7.18.18
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 8)
  EXT_compiled_vertex_array
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  ATI_FSAA
  GL_ARB_vertex_buffer_object
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  NV_vertex_array_range
  3DFX_texture_compression_FXT1

  Video::setDevice - activate call done
  Video::setDevice - resetting canvas
Resetting Canvas...

OpenAL Driver Init:
OpenAL
   Vendor: Any
   Version: OpenAL 1.2
   Renderer: Software
   Extensions: 

And...

Checking for shader shadow support:
   - Enabled via $Shader::Enabled? YES
   - ARB_shader_objects?           YES
   - ARB_shading_language_100?     YES
   - EXT_texture_array?            YES
   - EXT_texture3D?                NO
   - EXT_framebuffer_object?       YES
   - ARB_shadow?                   YES
   - ARB_texture_rg?               YES
   - GLSL Language Version?        1.20
   o Shaders are                   INACTIVE

Skipping shader shadow initialization.
Destroying LAN Server
CDROP: 11402 

Everything here says I should be able to run shaders, except for the fact that the 3D textures seems to be disabled. Any ideas?
Darkness ZXW:
most macs can't run shaders

sell it for three PCs
BluetoothBoy:

--- Quote from: Darkness ZXW on August 15, 2012, 09:42:45 PM ---most macs can't run shaders

sell it for three PCs

--- End quote ---

Sorry, but I'm afraid you're wrong. I've run shaders on many different applications on my Mac (including Blender and Unity3D, both shader-intensive), and they work just fine. Turns out that most Macs and PCs could happen to have nearly identical internals; the real difference between Macs and PCs are they way they're manufactured, and the OS. Please don't turn this into a gigantic Mac vs PC debate. I like both, and see no reason to argue about it. I really just want to fix my shaders.
e-maxx:

--- Quote from: Darkness ZXW on August 15, 2012, 09:42:45 PM ---most macs can't run shaders

sell it for three PCs

--- End quote ---
please don't try to help if you're not going to be helpful

but anyway your video card doesn't have all of the requirements to run shaders
BluetoothBoy:

--- Quote from: e-maxx on August 15, 2012, 10:03:23 PM ---please don't try to help if you're not going to be helpful

but anyway your video card doesn't have all of the requirements to run shaders

--- End quote ---

How is this possible though? I run shaders and OpenGL just fine all the time. I think it's something else. It seems kinda strange that the only thing I can't run is 3D textures. D:
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