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| ATI Raedon HD Not Working With Shaders...? |
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| BluetoothBoy:
I appear to running on an ATI Raedon card (thought I was running on Intel graphics until I looked at the log), but I still don't have shaders working. I think I have located the problem, but am not able to fix, because when I lookd in the .glsl shader files, I can't locate anything having to do with my problem. Check out the log below (paying close attention to the bolded areas). System & Processor Information: Mac OS X 10.7.4 8.0 GB RAM 3.06 GHz unknown Mac model (2 cores) x86 Architecture MMX detected SSE detected Math Init: Installing Standard C extensions Installing Assembly extensions Installing SSE extensions Input Init: Video Init: Accelerated OpenGL display device detected. Blockland v21m build 1701 Module Directory: /Users/blahblahblah/Documents/Blockland Profile Path: /Users/blahblahblah/Documents/Blockland Total Ram: 8192 MB OS: OSX 10.7.4 r199506 --------- Parsing Arguments --------- argc = 3 argv[2] = Parsing command line arguments: --------- Loading Common --------- Loading compiled script base/main.cs. Loading compiled script base/client/defaults.cs. Loading compiled script base/server/defaults.cs. Executing config/client/prefs.cs. Executing config/server/prefs.cs. Executing config/server/ADD_ON_LIST.cs. Executing config/server/musicList.cs. --------- Loading MODS --------- --------- Initializing Base --------- Loading compiled script base/client/init.cs. Loading compiled script base/server/init.cs. Loading compiled script base/client/canvas.cs. Loading compiled script base/client/audio.cs. --------- Initializing Base: Server --------------------- Loading compiled script base/server/mainServer.cs. Loading compiled script base/server/scripts/game.cs. --------- Initializing Base: Client --------------------- Loading compiled script base/client/message.cs. Loading compiled script base/client/mission.cs. Loading compiled script base/client/missionDownload.cs. Loading compiled script base/client/actionMap.cs. Activating the OpenGL display device... Activating the OpenGL display device... Cleaning up the display device... >> Attempting to change display settings to windowed 1600x900x32@60Hz... Created new window for GL [1600 x 900]. port = 120870848 Successfully set up AGL windowed support [1600 x 900] doesn't need to ressurect saved prefs OpenGL driver information: Vendor: ATI Technologies Inc. Renderer: ATI Radeon HD 4670 OpenGL Engine Version: 2.1 ATI-7.18.18 OpenGL Init: Enabled Extensions ARB_multitexture (Max Texture Units: 8) EXT_compiled_vertex_array EXT_texture_env_combine EXT_packed_pixels EXT_fog_coord ARB_texture_compression EXT_texture_compression_s3tc (ARB|EXT)_texture_env_add EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000) WGL_EXT_swap_control ATI_FSAA GL_ARB_vertex_buffer_object ARB_occlusion_query OpenGL Init: Disabled Extensions EXT_paletted_texture NV_vertex_array_range 3DFX_texture_compression_FXT1 Video::setDevice - activate call done Video::setDevice - resetting canvas Resetting Canvas... OpenAL Driver Init: OpenAL Vendor: Any Version: OpenAL 1.2 Renderer: Software Extensions: And... Checking for shader shadow support: - Enabled via $Shader::Enabled? YES - ARB_shader_objects? YES - ARB_shading_language_100? YES - EXT_texture_array? YES - EXT_texture3D? NO - EXT_framebuffer_object? YES - ARB_shadow? YES - ARB_texture_rg? YES - GLSL Language Version? 1.20 o Shaders are INACTIVE Skipping shader shadow initialization. Destroying LAN Server CDROP: 11402 Everything here says I should be able to run shaders, except for the fact that the 3D textures seems to be disabled. Any ideas? |
| Darkness ZXW:
most macs can't run shaders sell it for three PCs |
| BluetoothBoy:
--- Quote from: Darkness ZXW on August 15, 2012, 09:42:45 PM ---most macs can't run shaders sell it for three PCs --- End quote --- Sorry, but I'm afraid you're wrong. I've run shaders on many different applications on my Mac (including Blender and Unity3D, both shader-intensive), and they work just fine. Turns out that most Macs and PCs could happen to have nearly identical internals; the real difference between Macs and PCs are they way they're manufactured, and the OS. Please don't turn this into a gigantic Mac vs PC debate. I like both, and see no reason to argue about it. I really just want to fix my shaders. |
| e-maxx:
--- Quote from: Darkness ZXW on August 15, 2012, 09:42:45 PM ---most macs can't run shaders sell it for three PCs --- End quote --- please don't try to help if you're not going to be helpful but anyway your video card doesn't have all of the requirements to run shaders |
| BluetoothBoy:
--- Quote from: e-maxx on August 15, 2012, 10:03:23 PM ---please don't try to help if you're not going to be helpful but anyway your video card doesn't have all of the requirements to run shaders --- End quote --- How is this possible though? I run shaders and OpenGL just fine all the time. I think it's something else. It seems kinda strange that the only thing I can't run is 3D textures. D: |
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