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ATI Raedon HD Not Working With Shaders...?
BluetoothBoy:
I appear to running on an ATI Raedon card (thought I was running on Intel graphics until I looked at the log), but I still don't have shaders working. I think I have located the problem, but am not able to fix, because when I lookd in the .glsl shader files, I can't locate anything having to do with my problem. Check out the log below (paying close attention to the bolded areas).
System & Processor Information:
Mac OS X 10.7.4
8.0 GB RAM
3.06 GHz unknown Mac model (2 cores)
x86 Architecture
MMX detected
SSE detected
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing SSE extensions
Input Init:
Video Init:
Accelerated OpenGL display device detected.
Blockland v21m build 1701
Module Directory: /Users/blahblahblah/Documents/Blockland
Profile Path: /Users/blahblahblah/Documents/Blockland
Total Ram: 8192 MB
OS: OSX 10.7.4 r199506
--------- Parsing Arguments ---------
argc = 3
argv[2] =
Parsing command line arguments:
--------- Loading Common ---------
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing config/client/prefs.cs.
Executing config/server/prefs.cs.
Executing config/server/ADD_ON_LIST.cs.
Executing config/server/musicList.cs.
--------- Loading MODS ---------
--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.
--------- Initializing Base: Server ---------------------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.
--------- Initializing Base: Client ---------------------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Activating the OpenGL display device...
Activating the OpenGL display device...
Cleaning up the display device...
>> Attempting to change display settings to windowed 1600x900x32@60Hz...
Created new window for GL [1600 x 900].
port = 120870848
Successfully set up AGL windowed support [1600 x 900]
doesn't need to ressurect
saved prefs
OpenGL driver information:
Vendor: ATI Technologies Inc.
Renderer: ATI Radeon HD 4670 OpenGL Engine
Version: 2.1 ATI-7.18.18
OpenGL Init: Enabled Extensions
ARB_multitexture (Max Texture Units: 8)
EXT_compiled_vertex_array
EXT_texture_env_combine
EXT_packed_pixels
EXT_fog_coord
ARB_texture_compression
EXT_texture_compression_s3tc
(ARB|EXT)_texture_env_add
EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000)
WGL_EXT_swap_control
ATI_FSAA
GL_ARB_vertex_buffer_object
ARB_occlusion_query
OpenGL Init: Disabled Extensions
EXT_paletted_texture
NV_vertex_array_range
3DFX_texture_compression_FXT1
Video::setDevice - activate call done
Video::setDevice - resetting canvas
Resetting Canvas...
OpenAL Driver Init:
OpenAL
Vendor: Any
Version: OpenAL 1.2
Renderer: Software
Extensions:
And...
Checking for shader shadow support:
- Enabled via $Shader::Enabled? YES
- ARB_shader_objects? YES
- ARB_shading_language_100? YES
- EXT_texture_array? YES
- EXT_texture3D? NO
- EXT_framebuffer_object? YES
- ARB_shadow? YES
- ARB_texture_rg? YES
- GLSL Language Version? 1.20
o Shaders are INACTIVE
Skipping shader shadow initialization.
Destroying LAN Server
CDROP: 11402
Everything here says I should be able to run shaders, except for the fact that the 3D textures seems to be disabled. Any ideas?
Darkness ZXW:
most macs can't run shaders
sell it for three PCs
BluetoothBoy:
--- Quote from: Darkness ZXW on August 15, 2012, 09:42:45 PM ---most macs can't run shaders
sell it for three PCs
--- End quote ---
Sorry, but I'm afraid you're wrong. I've run shaders on many different applications on my Mac (including Blender and Unity3D, both shader-intensive), and they work just fine. Turns out that most Macs and PCs could happen to have nearly identical internals; the real difference between Macs and PCs are they way they're manufactured, and the OS. Please don't turn this into a gigantic Mac vs PC debate. I like both, and see no reason to argue about it. I really just want to fix my shaders.
e-maxx:
--- Quote from: Darkness ZXW on August 15, 2012, 09:42:45 PM ---most macs can't run shaders
sell it for three PCs
--- End quote ---
please don't try to help if you're not going to be helpful
but anyway your video card doesn't have all of the requirements to run shaders
BluetoothBoy:
--- Quote from: e-maxx on August 15, 2012, 10:03:23 PM ---please don't try to help if you're not going to be helpful
but anyway your video card doesn't have all of the requirements to run shaders
--- End quote ---
How is this possible though? I run shaders and OpenGL just fine all the time. I think it's something else. It seems kinda strange that the only thing I can't run is 3D textures. D: