I think something is seriously wrong here...
It happens on whatever shader quality setting i put it on. Is this supposed to happen?
The new update might have broken this somehow, I'll have to check tomorrow.
Edit: It still works fine for me, I'm not sure what's wrong.
Is the level of distortion adjustable?
I think I'll add this to the first effect once I figure out how to work with GUIs.
Also, does anyone happen to know how to figure out what shader quality you're using through script?