Author Topic: LSD Shaders  (Read 19514 times)

I think something is seriously wrong here...

It happens on whatever shader quality setting i put it on. Is this supposed to happen?

That's not a problem...
Just a bad trip, dude!
Bad trip!
BAD TRIP, DUDE!!

I hit my toogle key for it. AND IT DOSENT WORK!

I hit my toogle key for it. AND IT DOSENT WORK!
Try typing togLSD(1); into the console.

I hit my toogle key for it. AND IT DOSENT WORK!

Do your vanilla Blockland shaders work in the first place?

we found the pyroland mod
how interesting
 
    -Wtf._. corp


Damn, why didn't you tell me you made this?

Edit: ... That's an... interesting way of doing shaders... I'm pretty sure we'll get our own way of applying shaders once most of the bugs are fixed up. Just a different packing method which is direct.
« Last Edit: August 24, 2012, 10:32:52 PM by MegaScientifical »

whoa man i put mine on high it looks awkward :o


Not working for me.
it seems blockland doesn't use the glsl files in the shaders folder anymore. Hopefully there will be official support for custom shaders soon.

-quotes-

Creating shader program from shaders/renderCsm_vert.glsl and shaders/renderCsm_frag.glsl...

Your script is calling for renderVsm_vert I only have  renderCsm_vert

List of changes since r1701:

  • Shadowing method changed from variance shadow maps to regular cascading shadow maps.  Significant speed improvement at higher shadow map sizes.
  • ...

AKA the Vsm files are no longer used, they are remains from before the update - now it uses the Csm files.
« Last Edit: August 25, 2012, 11:49:22 AM by MegaScientifical »

Time for an LSD dream sim gamemode.