| Blockland Forums > General Discussion |
| Blockland is becoming more of a realistic FPS engine than a building game (rant) |
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| brickybob:
--- Quote from: Sheath on August 16, 2012, 11:13:57 PM ---Blockland is a sandbox game by design and features. Just because its players use it for FPS purposes doesn't make it an FPS game. There is nothing realistic about floating limbs and jet powered plastic figures. --- End quote --- Let alone there is afaik no bleeding or limb damage system. --- Quote from: funinabox on August 16, 2012, 11:15:53 PM ---yes but the part where guns taken almost copied off of cod/bf with litteral hands i agree with the OP --- End quote --- Call of Duty didn't invent guns. Just because a video game has it doesn't mean that everyone is basing it off that specific one. |
| CoolKoopaTroopa:
most of these guns fit imo. --- Quote from: brickybob on August 16, 2012, 11:18:12 PM --- Call of Duty didn't invent guns. Just because a video game has it doesn't mean that everyone is basing it off that specific one. --- End quote --- ^^^^ |
| Buu:
we need more wacky/cool/creative weapons, like the nyoi-bo and manches chainsaw |
| Awdax:
--- Quote from: Sheath on August 16, 2012, 11:13:57 PM ---Blockland is a sandbox game by design and features. Just because its players use it for FPS purposes doesn't make it an FPS game. There is nothing realistic about floating limbs and jet powered plastic figures. --- End quote --- Kind of exactly what I almost was going to say. Blockland isn't becoming some generic FPS game; it's still a building game. It's just that most people make their server into a "generic FPS engine" - but that isn't what defines the game. |
| TheBlackParrot:
i agree with the op. if i want to go play a dm game, i'll go and play quake 3 or something, not blockland. |
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