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Blockland is becoming more of a realistic FPS engine than a building game (rant)

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IkeTheGeneric:

Insult to injury, with the millions of guns and weapon packs, there's no good weapons being made.

It seems that the sub-standard is having awkward hands jutting three miles away from your body, stupid ammo systems and IROD SITES

lordician:


--- Quote from: IkeTheGeneric on August 17, 2012, 08:56:36 AM ---Insult to injury, with the millions of guns and weapon packs, there's no good weapons being made.

It seems that the sub-standard is having awkward hands jutting three miles away from your body, stupid ammo systems and IROD SITES

--- End quote ---
I do agree on this point.
Though partially.
I don't like really visible realistic based gun designs (especially not when they use the same kind of names (hell i dunno if the M4102 is a machine gun or what not)).
I personally dislike the 'more realistic' hands on design of some weapons (/weapon packs).
Ammo systems sometimes are silly, but if you got a good pack of weapons and have a decent ammo system, i am okay with it.
(T+T, though the ammo sadly bugs out sometimes it seems)
Iron sights are okay to me, but only if they have a good blocky style (just like the weapons).
But weapons without iron sights are okay to me too.

Katadeus:

More default-style weapons would be great

Uncle Bengs:

"is becoming", there has always been a large amount of weapon addons and DM servers

Demian:


--- Quote from: Lugnut on August 16, 2012, 11:23:35 PM ---just curious: what is a kilometric forgetton?
1000 meter ton?

--- End quote ---
It's 1000 metric tons of forget.

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