Poll

HOW'S THE INFERNO?

IT'S FIRE
79 (69.3%)
IT'S A DUMPSTER FIRE
35 (30.7%)

Total Members Voted: 114

Author Topic: Team Fortress 2 Megatopic + Trade: SCREAM FORTRESS? MORE LIKE JUNGLE INFERNO!  (Read 2433198 times)


This game is loving ridiculous in Dutch. Here's some of the stuff translated back to English.
THE STRENGTHENING BANNER (Buff banner)
THE MURDERING GLOVES OF THE BOXING (KGB)
THE CURBER (Wrangler)
THE LETTER SMASHER (The Postal Pummeler)
THE ADHESIVE BOMB JUMPER (Sticky Jumper)
THE NEON OFF-SWITCH (Neon Annihilator)
THE OTTOMAN CONVINCER (Persian Persuader)
THE DEADLY SIMILARITY (The Dead Ringer)
THE STORMING SHIELD (Charge-N-Targe)

Don't even get me started on the descriptions.

Also guys, I found out what the tenth class is.
I mean, look at these facts:
Scout: Threat because he's mobile
Soldier: Threat because he shoots explosives long ranges
Pyro: Threat because he does continuous close-range damage
Demo: Threat because he can lay traps
Heavy: Threat because he has a lot of health and damage output
Engineer: Threat because he can deny areas with his sentry
Medic: Thrat because he can sustain other classes
Sniper: Threat because he can instakill from long range with a headshot
Spy: Threat because he can cloak and backstab at unexpected moments

So it's only logical that the tenth class is THE loving DEMOKNIGHT.
You see, he lacks his primary ability to lay traps, but gains a new threat being his charge and large melee damage.
So then, to complete the list:

Knight: Threat because he can charge and deal massive melee damage

GG 10th class isn't civilian.
« Last Edit: July 24, 2014, 10:31:00 AM by TheArmyGuy »

This game is loving ridiculous in Dutch. Here's some of the stuff translated back to English.
You guys didn't use google translate did you?

Neon-Off Switch and Ottoman Convincer sounds awesome

Neon-Off Switch and Ottoman Convincer sounds awesome
I dunno man
THE MURDERING GLOVES OF THE BOXING sound pretty cool too.


Double post because things happened

Quote
- Fixed a case where move speeds could be exploited using player view angles
- Fixed an exploit related to Bonk! Atomic Punch and Crit-a-Cola
- Fixed cosmetic items not using the correct team skins when attached to ragdolls
- Fixed a bug related to cancelling the Eureka Effect taunt and teleporting immediately
- Fixed baseballs causing teleporter exits to detonate
- Updated The Five-Month Shadow to fix a paint-related problem
- Updated The Merc's Mohawk so it can be equipped by all classes
- Updated the equip_region for the Exquisite Rack
- Updated beta map pl_cactuscanyon
        - Redesigned the alternate window route over the choke point by stage 2 capture point 1
        - Window overlooking second stage final capture point is now a doorway
        - Removed stairs leading to back barn in stage 2 near final capture point
        - Back alley behind water tank in stage 2 is now a 1-way drop down
        - Added small health pack in the small room off the back stairwell flank near stage 1 capture point 2
        - Fixed players building in spawn rooms
- Updated beta map rd_asteroid
        - Mode changes
                - Players must steal at least 25 points before they can leave the vault with the reactor core
                - Updated power core pick up sound
                - Updated robot death effects and sounds
                - Updated HUD layout
        - Map changes
                - Layout has been adjusted with the overall goal of increasing players ability to participate in creating points for their team
                - Added terrain path and cave entrance under mid bridge. Exit is located near the large row of windows. Cave contains a medium health pack
                - Widened play space near cave exit leading into large row of windows
                - Added small ammo pack to underwater flank that leads to enemy reactor vault
                - Added small health kit to staging area before the interior battlements
                - Reduced ammo pack near vault from full to medium
                - Added alcove near front door staging area
                - Robots have been rearranged
                        - A robots now circle the staircase near the front door
                        - B robots now roam the interior bridge above the water
                - Enabled flashing lights when a team's power reactor has been stolen
                - Fixed broken stair collision when exiting the water near the bridge. In some cases it would push players back into the water.
                - Added player blocker to ledge above exterior battlements
                - Widened glass tunnel flank doorway near C robots
                - Increased attackers spawn time by 1 second

Looking forward to playing some Asteroid b3

'Added terrain path under mid bridge'
YES

Aw, i guess they're done adding tracks from Expiration Date then?

Aw, i guess they're done adding tracks from Expiration Date then?

rip

Speaking of tf2 in dutch you guys should try switching the language to anything else.
https://www.youtube.com/watch?v=x2zcw6aZwd4
whoever the forget did the heavy's/demo's voice deserves a metal.

Speaking of tf2 in dutch you guys should try switching the language to anything else.
https://www.youtube.com/watch?v=x2zcw6aZwd4
whoever the forget did the heavy's/demo's voice deserves a metal.
weird how the english spy says the french "mon dieu" yet the french spy says the english "oh my god"

weird how the english spy says the french "mon dieu" yet the french spy says the english "oh my god"
In France, they have English spies.

Quote
- Fixed a case where move speeds could be exploited using player view angles

wat

Speaking of tf2 in dutch you guys should try switching the language to anything else.
https://www.youtube.com/watch?v=x2zcw6aZwd4
whoever the forget did the heavy's/demo's voice deserves a metal.

It'd be fun if you could (officially) change the classes' languages individually.



wat

It'd be fun if you could (officially) change the classes' languages individually.
sadly not yet :C you could use voice replacement mods though so it can be used in most pubs aka were they wouldn't gimp you much.
In France, they have English spies.
wait really? wow