So i was playing Sniper on Hightower, as i poke out from a doorway for a split second, out of the corner of my eye, i saw a Sniper aiming right for me, i had just ducked back into the corridor when i just suddenly die almost a whole second or two after i got to safety
Latency is fun
And so is playing a game on Granary where it's 2 - 0 and you're on the losing team and you're respawning in 15 seconds, and during those 15 seconds, the BLU Team captures your first cap and spy caps the last one after having recently captured the mid cap before you died
I did have some fun moments in that Hightower game though, so not all was bad at least
Tell me about it. I keep having periodic in-game lag spikes when playing TF2 these days, and my internet connection likes to cut out to the game for 5 seconds every several minutes. It's a terrible thing when you play on a server like INTOX's Zombie Fortress, where staying in one spot away from the engineer always gets you infected sooner or later.
I would have kicked you too if you showed that kind of attitude. Plus having everyone set to engineer is a terrible tactic, especially on Rottenburg.
Attitude? They were the ones taking the game way too seriously. I know the best setup to beat Rottenburg. I've done it dozens of times before. Have you ever tried an all-engie setup on that map? It's great because the amount of rocks at the first large basin area provide great cover for sentries so they basically shoot bots-in-a-barrel. It's the best tactic to win the map. I've beaten it with my friends and I all playing engies many times before.
EDIT: MvM is one of those gamemodes where you cant go in and expect everyone to do things your way.
Tell that to the bigots who kicked me for not doing things exactly the way they
wanted rudely demanded me to.
Its a simple setup, but if ONE person does not cooperate, it will prove fatal.
If we all only did what other people wanted us to do in-game, we would always lose. You have to make decisions for yourself based on your own knowledge and expertise of the map and your own loadout you have available to use. I was the most cooperative person on the game; I WANTED my team to win, so I chose the best way to do it, as an engie. Nobody else has any right to tell another player how to play the game. If they kick, they're a massive jerk, and they obviously have more pressing issues with themselves to address than getting mad at one guy not doing exactly what they want in a video game.
I hate to say it, but I'm very kick happy when playing two cities. If the player is a douchebag, i kick. If the player is muted, I kick. If the player is new and doesn't know how to play, i kick. If players get really bad upgrades or weapons, i explain what is generally needed and priority, or in the case of engie, tell them that the extra sentry or 2 way teleporters should not be bought. If they refuse to comply, i kick.
Not to insult you, but you don't sound like a very pleasant person to play video games with.
See, this is exactly what the problem is. People playing on Mann Up tend to take the game way too seriously. I swear, they must all have acquired the Australium Cloak of Condescension from the way they act. Votekick has always been a terrible thing in video games, and the way it's executed in Team Fortress 2 has clearly proven that. People, like myself, are always kicked by others for absolutely no logical reason, other than their own malicious hatred/jealousy of their fellow gamer.
What's most sad is that those kinds of people that take the gamemode too seriously seem to have forgotten you don't lose your ticket if you don't complete the map. That's what I realized after I got votekicked off Rottenburg and still had my ticket.
Besides, kicking your own teammates is
always counterproductive. Sure, maybe you didn't like the way he wanted to play, but anyone who still kicks their own teammates is always a jerk, and those kind of people are the ones I prefer to avoid in-game. Think of it from an economic standpoint, of Opportunity Cost (we've been learning about this lately in my Economics class in high school): By kicking your teammate, you don't gain anything for your team, and at the same time you also lose a teammate who would at least have provided additional fire support for your group. It's counterproductive and stupid.