Poll

HOW'S THE INFERNO?

IT'S FIRE
79 (69.3%)
IT'S A DUMPSTER FIRE
35 (30.7%)

Total Members Voted: 114

Author Topic: Team Fortress 2 Megatopic + Trade: SCREAM FORTRESS? MORE LIKE JUNGLE INFERNO!  (Read 2488089 times)

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- Added Collection Trade-Ups!
    - Check out the blog post for more information: http://www.teamfortress.com/post.php?id=18161
- Added Map Stamps and Strange Filters for the featured maps in the Gun Mettle Campaign
- Added the Gun Mettle Cosmetic Case which contains new community cosmetic items
    - Gun Mettle Cosmetic Case can only be found by players with a campaign coin
    - Cosmetics in a collection can be listed on the Steam Community Market
- All Strange items now have a visible icon in backpack panels
- Added an option button to display paints and/or styles options for items in the Mann Co. Store preview page and the Steam Workshop item import tool
- Added the OWL 14 tournament medals
- Added a Steam Community Profile option to the player right-click context menu in the scoreboard
- Fixed a buffer overflow exploit (thanks to Didrole for this report)
- Fixed a Mann vs. Machine exploit related to purchasing upgrades while not at an upgrade station
- Fixed a Mann vs. Machine exploit related to the Medigun shield
- Fixed the Gun Mettle Coin not displaying its proper level in the Steam Community view
- Fixed the Enforcer getting a damage bonus as the Spy was disguising and not fully disguised
- Fixed the cvarlist command truncating some cvar/command descriptions
- Fixed hitting 'Enter' while in the backpack menu triggering buttons in the main menu
- Fixed invalid map names in nextlevel convar or the map cycle causing the server to fail to change level after displaying the score panel
- Fixed the Engineer losing revenge crits and picked-up weapons after using The Eureka Effect to teleport back to base
- The Dalokohs Bar can now accept Ally Healing Done strange parts
- Updated several HUD elements to include the name of the weapon's owner when a player is carrying a weapon they picked-up
- Updated the materials for the Stickybomb Launcher
- Updated Mann Co. Store prices for foreign currencies to current USD equivalents
- Updated the localization files
- PASS Time update
    - Fixed scoring in your own goal if you change teams while the jack is in flight
    - Fixed disguised and cloaked enemy Spies having a shield drawn for them in the HUD
    - Fixed players sometimes not being able to throw the jack
    - Fixed another case where players could teleport the jack with The Eureka Effect
    - Fixed The Dead Ringer making it impossible to throw the jack or deactivate the Dead Ringer
    - All global special abilities that are activated with alt-fire are now available while carrying the jack, unless you're actively aiming the jack
    - Unlocked console variables for community servers to experiment with without requiring sv_cheats
    - Fixed Scouts being able to pick up the jack while drinking
    - Fixed disguised Spies being able to carry the jack in some situations
    - Made weapon switch faster after throwing the jack
    - Fixed not getting a speed boost if you score and then get the jack after it respawns
    - Fixed a crash if mp_tournament was enabled and someone scored during pre-game
    - Improved the way blocking works
    - Fixed being able to cancel enemy taunts by hitting them with the ball
    - Fixed seeing a phantom jack in your hand if you threw the jack and couldn't switch back to your previous weapon (jars, cleavers, etc.)
    - Updated pass_warehouse
        - Fixed issue with jack getting stuck behind props
        - Fixed exploit of jack getting stuck in dropper
        - Fixed issue with unbalanced ammo and health kits
        - Moved resupply closets further from the doors
        - Added plank walkway to central warehouses on top of the containers
- Server Browser
    - Fixed the history tab of the server browser failing to record servers
    - Fixed the spectate tab of the server browser not working at all
    - Fixed the game info dialog for SourceTV master servers improperly showing the server as not responding
    - Fixed connecting to SourceTV servers via the Favorites tab in the server browser
    - Fixed SourceTV relay servers not properly registering on the server list in some situations
    - Fixed the game info dialog for SourceTV relay servers not allowing connection despite open slots
    - Fixed SourceTV relay servers appearing to have negative max players
- Maps Workshop Beta
    - Fixed map cycle files specified before the initial map load not properly tracking workshop maps
    - Fixed game servers using registered accounts via sv_setsteamaccount being unable to access workshop content
    - Fixed servers getting stuck in a loop when the nextlevel convar contains a un-loadable workshop map

still waitin for my strange weapon count swapper valve

Oh great, I always wanted to EARN MY CRATES.

they added a loving banana hat

oh my god you can look like the dude im sold

they added a loving banana hat
forget what I said I need this crate

Introducing Trade-Ups!



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If you haven't already bought a pass to the Gun Mettle campaign, it's not too late! But it will be in a week, because we're going to stop selling them. So this is your last chance to get a Gun Mettle Campaign Pass. If you're thinking, "The Campaign's almost over, why buy one now?", the answer is that you'll still get access to all past contracts up until now, in addition to all of the contracts for the remainder of the campaign. There's still five weeks until Gun Mettle's over, soo that's a heck of a lot of chances to snag yourself some one-of-a-kind campaign-exclusive weapons.

Speaking of those: If you've got ten campaign-exclusive items just sitting around, we've got good news for you. Now you can trade them in for a higher-tier item! Simply click on any Gun Mettle item in your inventory and choose "Mann Co. Trade-Up" from the drop-down menu to give it a shot!

We're also shipping the Gun Mettle Cosmetic case, an exclusive community cosmetic item collection now available as a weekly random drop for folks who own a Gun Mettle Campaign Coin. Just like the weapons, all of these 16 cosmetics have a chance to contain Strange capability, and the nine hats in the collection have a chance at being Unusual.

Let's see, what else? We've made it so you can now preview Gun Mettle cosmetic items in your inventory the same way you can preview Gun Mettle weapons. We've also added map stamps and strange filters for all of the community-created Gun Mettle Campaign maps. (Don't forget to submit your maps to the Maps Workshop Beta, mapmakers!)

I just traded up all my skins and sold them
nice :)

tfw you don't have a pass yet :(

also, has anyone found all of the new hats yet?


tfw you don't have a pass yet :(

also, has anyone found all of the new hats yet?
http://www.trade.tf/items/updates

tfw you don't have a pass yet :(

also, has anyone found all of the new hats yet?

You don't find the hats, they're in cases

If you mean what they look like, http://www.trade.tf/items/updates and http://steamcommunity.com/workshop/browse/?appid=440&browsesort=accepted&section=mtxitems

scout finally got a beard

the new hats have grades



what is even going on anymore

Potassium Bonnett
★ Unusual Effect: Sunbeams
Paint: Australium Gold
I can see it happening now