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| Team Fortress 2 Megatopic + Trade: SCREAM FORTRESS? MORE LIKE JUNGLE INFERNO! |
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| Badger:
--- Quote from: John Freeman on September 18, 2015, 09:50:13 AM ---Bang's response to the drama. Tldr: Invasion was delayed because Valve needs to finish coding a map. --- End quote --- everyone agreed so it was just one guy being salty in that steam chat |
| The Murderous Cop:
--- Quote from: Masterlegodude on September 18, 2015, 01:40:26 AM ---The Repair Node? Wasn't that halted for a reason? --- End quote --- "The Repair Node was cut due to its tendency to break gameplay. While it made bases harder to destroy, it also revealed just how dependent the game was on Teleporters and Dispensers; taking either out ruined the class's effectiveness towards their team and greatly slowed the game's pace." So pretty much that. It was readded via SourceMod plugin, but I think it got trashed/unapproved a bit ago. |
| BlueCreeper:
--- Quote from: Badger on September 18, 2015, 09:55:21 AM ---everyone agreed so it was just one guy being salty in that steam chat --- End quote --- :lol |
| Glass Joe:
--- Quote from: Cybertails1998 on September 18, 2015, 06:16:47 AM ---the soda popper was loving amazing before they nerfed it. mini-crits left and right ayy lmao --- End quote --- sure, you lose the magnificent critjuice the old soda popper gave you, but in return you can use hype's multiple jumps to completely forget with the enemy, and ambush from above because nobody ever looks up in TF2 also it shoots/reloads fast as all hell |
| Badger:
http://www.twitch.tv/tipofthehats |
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