| Off Topic > Games |
| Team Fortress 2 Megatopic + Trade: SCREAM FORTRESS? MORE LIKE JUNGLE INFERNO! |
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| MYST:
one step closer to removing pyro from the game |
| Regulith:
I Giftapulted a Tuxxy I crafted this year I still have yet to be on the receiving end myself |
| Regulith:
--- Quote ---- Fixed a client crash related to the HUD - Fixed a client crash related to picking up weapons - Fixed some Mac client crashes related to being out of memory - Fixed a bug with removing the Gifter's Name on gift-wrapped items - Fixed paint cans from the stocking stuffer being always tradeable - Fixed an issue with knives not animating correctly - Fixed a bug related to the Loose Cannon and bots in Mann vs. Machine mode - Fixed Engineer's Wrangler contract updating points for players other than the Engineer doing the contract - Fixed a bug where the Sapper preview would disable buildings when removed - Fixed a bug with Sentry Guns being disabled for 5 seconds instead of the desired 0.5 seconds after a Sapper is removed - Fixed an issue with The Concheror regen not being 4 health per second as intended - Fixed the Half-Zatoichi giving more overheal then intended. Max overheal is 1.5x base health. - Added the EdgeGamers UltiDuo Participant 2015 tournament medal - Added an option to the Adv. Options menu to disable teammate glow effects after respawn - Updated the equip_region for the Chicago Overcoat - Updated the models/materials for The Chill Chullo Notes missed from the previous update: - Huntsman - Can be fired while off the ground - Updated pass_pinewood - Fixed lighting/shadow issues - Increased size of water tower goals --- End quote --- - Huntsman - Can be fired while off the ground shiiiiiiit |
| gr8dayseth:
Oh wow I thought I just imagined I was doing that or it was a visual bug but it's true |
| Mrmii21:
--- Quote from: Regulith on December 18, 2015, 08:29:33 PM ---- Huntsman - Can be fired while off the ground shiiiiiiit --- End quote --- I thought they said balance changes not unbalance changes |
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