Off Topic > Games
Team Fortress 2 Megatopic + Trade: SCREAM FORTRESS? MORE LIKE JUNGLE INFERNO!
MYST:
one step closer to removing pyro from the game
Regulith:
I Giftapulted a Tuxxy I crafted this year
I still have yet to be on the receiving end myself
Regulith:
--- Quote ---- Fixed a client crash related to the HUD
- Fixed a client crash related to picking up weapons
- Fixed some Mac client crashes related to being out of memory
- Fixed a bug with removing the Gifter's Name on gift-wrapped items
- Fixed paint cans from the stocking stuffer being always tradeable
- Fixed an issue with knives not animating correctly
- Fixed a bug related to the Loose Cannon and bots in Mann vs. Machine mode
- Fixed Engineer's Wrangler contract updating points for players other than the Engineer doing the contract
- Fixed a bug where the Sapper preview would disable buildings when removed
- Fixed a bug with Sentry Guns being disabled for 5 seconds instead of the desired 0.5 seconds after a Sapper is removed
- Fixed an issue with The Concheror regen not being 4 health per second as intended
- Fixed the Half-Zatoichi giving more overheal then intended. Max overheal is 1.5x base health.
- Added the EdgeGamers UltiDuo Participant 2015 tournament medal
- Added an option to the Adv. Options menu to disable teammate glow effects after respawn
- Updated the equip_region for the Chicago Overcoat
- Updated the models/materials for The Chill Chullo
Notes missed from the previous update:
- Huntsman
- Can be fired while off the ground
- Updated pass_pinewood
- Fixed lighting/shadow issues
- Increased size of water tower goals
--- End quote ---
- Huntsman
- Can be fired while off the ground
shiiiiiiit
gr8dayseth:
Oh wow I thought I just imagined I was doing that or it was a visual bug but it's true
Mrmii21:
--- Quote from: Regulith on December 18, 2015, 08:29:33 PM ---- Huntsman
- Can be fired while off the ground
shiiiiiiit
--- End quote ---
I thought they said balance changes not unbalance changes