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Team Fortress 2 Megatopic + Trade: SCREAM FORTRESS? MORE LIKE JUNGLE INFERNO!

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Flatflyer:


--- Quote from: Masterlegodude on January 20, 2016, 07:08:35 PM ---If only Robbie had found the Pain Train, it would have made the image better

--- End quote ---
who uses the pain train anyways

HULKHOGANWWFWORLDCHAMPION:


--- Quote from: Refticus on January 20, 2016, 02:33:00 PM --- these crates

--- End quote ---
YOU GOT DA CRATES AND THER COVERED IN GLU YA GOTTA OPEN EM UP WITH SUM SOOPAH GLOO

Regulith:


--- Quote ---- Fixed not seeing team names in the scoreboard on dedicated servers using tournament mode
- Fixed the Nostromo Napalmer drawing the flamethrower pilot light by mistake
- Fixed the Engineer's Wrangler contract updating points while the player is not an Engineer
- Updated the campaign stamp images in the scoreboard and win panel
- Updated the model/materials for The Federal Casemaker
- Updated the model/materials for The Dictator, which can now be equipped by all classes
- Updated the localization files
- Updated the Phlogistinator
        - No longer restores player to max health on MMMPH activate
        - Increased amount of damage required to fill MMMPH meter to 300 from 225
- Updated koth_highpass
        - Removed unnecessary detail props
        - Revised fade-distances
        - Turned some brushwork into props
        - Revised hints and skips
        - Added nobuild entity on the ramps in front of spawn
        - Improved cliff displacements
        - Revised some details and textures
--- End quote ---

Rejoice

Masterlegodude:

Now can Valve do something about Pyros getting health from extinguishing friendlies? Because that's just plain silly

ßlöükfáce:

phlog was one of the first drops i ever got
it was super easy to use
good thing they fixed it

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