Poll

HOW'S THE INFERNO?

IT'S FIRE
79 (69.3%)
IT'S A DUMPSTER FIRE
35 (30.7%)

Total Members Voted: 114

Author Topic: Team Fortress 2 Megatopic + Trade: SCREAM FORTRESS? MORE LIKE JUNGLE INFERNO!  (Read 2431359 times)

we can't get good anymore



I never realized how ironic the tagline "get good" is for something that is only used by people who suck

ummmmmmmmm im a tf2 pro and i use lmaobox way to discriminate

really, the only people who use lmaobox are the people who create 20 alts on steam for "le epic trolling!!!1!!1 xDDD"
aka soulless husks

Quote
- Updated content and features for the TF2 Competitive Mode Beta
        - For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
        - Added a ten second countdown to the beginning of each round after the first
        - Added cp_gorge to the map rotation to test attack/defense format (using stopwatch mode)
- Fixed a potential security issue (thanks to Justin G., aka sigsegv, for this report)
- Fixed ragdolls not drawing the head properly when a Spy feigns death
- Fixed the Festive Backburner missing the pilot light
- Fixed The Classic leaving laser particles in the world
- Fixed a problem with the Mann Co. Catalog images being drawn off-screen
- Updated models/materials for The Hot Dogger, Brim-Full Of Bullets, The One-Man Army, Your Worst Nightmare, The Patriot Peak, The Diplomat, The Bruiser's Bandanna, The Eliminators Safeguard, and Storm Stompers
- Added tournament medals for AsiaFortress Cup Season 9, ozfortress Season 15, and ozfortress Summer Cup 2016, ETF2L 6v6 Season 22 and Season 23, and ETF2L Highlander Season 9 and Season 10
- Added the class viewmodel animation files to the list of files allowed on servers using sv_pure 1
- Updated the equip_region settings for The Tools of the Trade and Captain Space Mann
- Updated the localization files
- Added a new Quickplay category for Alternative game modes
        - Moved Territorial Control, Special Delivery, and Player Destruction maps to this new category

update soon now

does this mean viewmodel animations will work on valve servers now?

also hydro finally made it to quickplay!!
« Last Edit: April 25, 2016, 01:35:38 PM by Regulith »

damn son, i saw a reddit post asking for those gamemodes to be on quickplay and boom, there it is :o
also:
Quote
- Added the class viewmodel animation files to the list of files allowed on servers using sv_pure 1
does this finally mean i can use viewmodel mods on valve servers?

looks like that's exactly what it means, Paysus just posted this

Quote
The update that was just launched contains a pretty special patch note to me:

- Added the class viewmodel animation files to the list of files allowed on servers using sv_pure 1

Yeah, they listened. Thank you all so much for your contributions to this little plea of mine. It means so much to me that this was actually passed.

Unless..that is, the patch notes are to be taken literally, and the only things that work on sv_pure 1 now are v_models (the spy's pdas and watches, nothing else). I'm sure they didn't mean it like that, though!

I am so loving happy.

Except for the fact that I can't go into any games now because it instantly crashes when I pick a class. Oops.


unfortunately in their current state, paysus' skins will crash your game, so he's fixing that




INFINITE STALEMATE BOYS


INFINITE STALEMATE BOYS
Hydro is based heavily on teamwork and proper coordination, which mean's that you will probably not accomplish that much whole heartedly by doing thus otherwise;
And I love hydro because of that notion.
« Last Edit: April 28, 2016, 04:41:51 AM by dkar093 0 »