Poll

HOW'S THE INFERNO?

IT'S FIRE
79 (69.3%)
IT'S A DUMPSTER FIRE
35 (30.7%)

Total Members Voted: 114

Author Topic: Team Fortress 2 Megatopic + Trade: SCREAM FORTRESS? MORE LIKE JUNGLE INFERNO!  (Read 2433640 times)

somebody was recording a video on how to do that exploit on the server i was on
im famous  dude

i got banned from a server for using the dalokoh's bar and the running gloves.
did not do the exploit, just ate the bar, strange leveled up, admin saw me and thought "another exploiter"

the last point on mercenary park could use some reworking

I think i've also used the beggar's bazooka more in this update than in it's entire existence

the update is OK. 90% of it is stuff I probably won't experience.

the last point on mercenary park could use some reworking
this 100%

i have 3 raw keys on me and im gonna buy alot of loving hats

the last point on mercenary park could use some reworking

out of maybe 10 rounds I have only seen it successfully captured once

it's like they're trying to copy overwatch by having the last point take longer to capture than it takes for the enemy to respawn

- Fixed a client crash related to the Dragon's Fury
- Fixed showing only a few weapons instead of the full set when redeeming a War Paint
- Fixed an exploit related to the Heavy's health and the G.R.U.
- Fixed contract objectives related to the Direct Hit not registering
- Fixed contract objectives related to sentries not registering
- Fixed War Paints and weapons that came out of campaign cases not displaying the correct rarity
- Fixed being unable to turn-in one of the bonus objectives for the Medic contract
- Fixed players being able to use the Thermal Thruster during the freeze period at the beginning of the round
- Updated koth_lazarus
        - Fixed an issue with map-specific sprites not loading
- Updated pl_enclosure_final
        - Fixed various errors related to textures
- Updated cp_mercenarypark
        - Fixed enemy players being able to enter opposing spawn rooms
        - Fixed an area near cap B where engineers could build in an inaccessible area
        - Fixed spawn room doors sometimes becoming blocked
- Updated Steam Controller support
        - Game controllers which are attached but left idle no longer cause the game to assume that Steam Controller input is desired.
        - Reverted configuration change which caused some non-Steam Controller devices to default to using Steam Controller configuration. Users can re-enable this via the Steam Big Picture UI if desired.(Conversely, players who prefer the legacy gamepad mode, should ensure this setting is not enabled.)

- Fixed an exploit related to the Heavy's health and the G.R.U.
RIP Heavy raid boss


darn energy chocolate bars

when they said heavy didn't get an update of his own, I think they lied

can someone pls tell me how ur supposed to get 5 kills with the dragon's fury without dying i think it's actually impossible

can someone pls tell me how ur supposed to get 5 kills with the dragon's fury without dying i think it's actually impossible
its the dragons fury, just spam that stuff and you'll be fine

can someone pls tell me how ur supposed to get 5 kills with the dragon's fury without dying i think it's actually impossible
get a pocket medic with ya and u'll be fine