Betrayal in Block Boulevard (BBB) - Official WIP Topic: Playable 1/12/13

Author Topic: Betrayal in Block Boulevard (BBB) - Official WIP Topic: Playable 1/12/13  (Read 22768 times)



WORK IN PROGRESS


- General -


The game first starts with all players in one area. There is a 30 second preparation period, where the players can roam around the map, searching for weapons, ammo, and hiding spots. During this time, players cannot harm each other. The players, however, can die from environmental damage, like fire and falling. Players who have been hurt/killed will be healed/respawned once the prep period is over. When the Prep period is over, the game begins and all effects of the game will be active. These include player-versus-player damage, players that die will not respawn until the next round, and players can buy equipment.


- The Three Groups -


When a player plays BBB, they will be divided up into three different groups. The groups are Innocent, Detective, and Traitor. All groups can kill other players. Detectives and Traitors can buy equipment from an equipment menu accessed by hitting the "C" key.

Innocent

The Innocent are the majority (normally 75% of the game's population.) Their group color is green. A traitor is shown as an innocent to everyone, except for other traitors. As an innocent player, you are the most vulnerable. Innocent players risk being killed by Traitors and being wrongly accused of being a Traitor. They also cannot buy equipment. The player can pick up weapons and use them against would-be killers, but normally, players will be killed, due to the surprise nature of the attack.

Detective

The Detectives are the smallest group in BBB (12.5% of the population or one Detective for every eight players.) Their group color is blue. Their job is to find out who the Traitors are. A Detective is generally a high profile target to Traitors, due to the Detective's ability to use their DNA scanners to scan bodies which yields evidence. Detectives, when searching bodies, can find extra information, like who he last saw. The Detectives can retrieve unspent equipment credits from dead Detectives and Traitors. Also, all Detectives get a credit when a Traitor is confirmed to be dead.

Traitor

The Traitors are the medium sized group in BBB (25% of the population or one Traitor for every four players.) Their group color is red, but this is not displayed to anyone other than Traitors, or when a Traitor has been confirmed to be dead. Their job is to kill all of the Innocent players. Traitors have the toughest job because of how the Innocent normally group together. This disadvantage, however, can be their greatest strength, as when two or more Traitors team up, they can take down the entire group. Of course, other players will grow suspicious when players start disappearing. Be prepared to get scanned, killed, or have to do some killing. Traitors, like Detectives, can buy equipment, mostly weapons. Like Detectives, Traitors can retrieve unspent equipment credits from dead Detectives and Traitors, and will be rewarded with a credit when a Detective is confirmed to be dead.


- Equipment -


Main/Findable Equipment

  • Crowbar
    + Default item (Everybody gets one)

  • AK-47
  • M4
  • FAL
  • Shotgun
  • MAC10
  • Hunting Rifle
  • Sniper Rifle
  • Revolver
  • Grenade
  • Smoke Grenade
  • Molotov

Detective Buyable Equipment

  • DNA Scanner
    + Default item (All Detectives get one)
     + Scans DNA on a body, showing the current location of the killer. You must reach a body within a couple minutes of death, or the DNA will expire.

  • Body Armor
    + Adds 50 health to the detective. Has no affect on the player's appearance.

  • Radar
    + Scans every 30 seconds, showing the location of every living player.

  • Health Station
    + When placed, any player (including Traitors!) can use this to heal. Has a limited charge, but slowly recharges over time. Can be destroyed.

  • Binoculars
    + Identifies bodies from a distance. Takes a few seconds of standing still to activate, rendering the Detective a sitting duck for a Traitor.

  • Defusal Kit
    + Can be used to more safely defuse a Traitor's C4 than attempting to do so without one.

  • Truth Pistol
    + As the name implies, a 'truth' pistol. It will end any traitor life, if shot, or confirm any innocent proven, if shot. However, it only comes with one bullet and the Detective must have a good reason for using it, such as another player simply being in close proximity to the Detective.

Traitor Buyable Equipment

  • Body Armor
    + Adds 50 health to the traitor. Has no affect on the player's appearance.

  • Radar
    + Scans every 30 seconds, showing the location of every living player.

  • Fake Health Station
    + When placed, if a player attempts to use it, it will beep for around 3 seconds and then explode. (Looks the same as a normal Health Station)

  • Stealth Pistol
    + A silenced pistol allowing for medium range silent kills. Victims do not scream when killed. Does low damage and has mediocre accuracy.

  • Stealth Knife
    + Can be used to silently stab an unsuspecting victim, and can be thrown with right click. It deals about 50 damage. Like the stealth pistol, victims do not scream when killed.

  • C4
    + A destructive timed bomb. The Bomb can be programmed to explode after any time between 45 seconds and 5 minutes. When it expires, it causes multiple deadly explosions that will kill anyone within a fairly long radius. Has a distinctive beep to alert the Innocents. Any Innocent can try to defuse it by cutting 1 of 6 wires at random, but the longer the timer is set for, the more likely they will cut a bad wire and cause it to explode instantly. Detectives can use Defusal Kits to more safely defuse C4.
  
  • Flare Gun
    + Shoots a flare to burn a dead body (not able to identify); can be used as a weapon, dealing about 50 damage over a short period of time.

  • Newton Launcher
    + When fired at a player, it will push the player away. Can be used to push people standing on a ledge over. Works at a long distance, but has a long recharge. Uses the printgun model, so if you hold it out you will be an obvious traitor.

  • Decoy
    + Can be used on a body to falsify evidence, causing the location revealed by a DNA test to be incorrect.

  • Radio
    + Can be activated by opening the shop with C and clicking the Radio tab. From there, you can play a number of sounds from the radio, from gunfire to death screams to c4 beeping, which may lure players to or scare them away from the radio.

  • Jihad Bomb
    + Once activated, the Traitor will go into a frenzy for about 2 seconds, screaming "LALALALALALALALA" and, unless an Innocent/Detective guns the Traitor down, the bomb will detonate and kill all surrounding players. Should always be used as a first resort as long as you can kill more than 4 people, plus the whining in dead chat is hilarious.


- Ending -


The round will end under one of three conditions. The conditions are:
  • All Innocent Eliminated
  • All Traitors Eliminated
  • Time Ran Out

The All Innocent Eliminated outcome is when there is at least one Traitor left and no Innocent or Detectives are alive. This outcome is somewhat uncommon, as it is a lot easier to find 3-4 Traitors than to kill 20 or so Innocents and Detectives. The All Traitors Eliminated outcome is when at least one Innocent player is left and there are no Traitors alive. This is the most common outcome, due to the ease of finding Traitors. The Time Ran Out outcome is when there are still Traitors and Innocent players left. This outcome is highly uncommon, due to the rounds being set to 7-10 minutes long and the ratio of Traitors to Innocents (One Traitor for every four Innocents).



- Random Deathmatch (RDM) -


Random DeathMatch (abbreviated to "RDM") is a term used to denote when a player randomly kills other players without just cause, such as when the player is not a Traitor in Betrayal In Block Boulevard. This is a bannable offense.

It is also considered RDM to kill fellow Traitors while you are a Traitor yourself.


- Karma -


Karma is lost when an Innocent kills another innocent, a Traitor kills another Traitor, a Detective kills an innocent, a Detective kills another Detective, or an Innocent kills a Detective. The highest karma can go to is 1500. You start off with 1000. If a player's karma is low, they are at risk for an auto ban.
If a player's karma reaches 600 they will be banned for 24 hours.
If a player's karma reaches 400 they will be permanently banned.

Karma can be increased through killing Traitors if you're an Innocent/Detective and vice versa. Karma also saves when you leave the server. An Innocent player with high karma will not loose as much karma for killing another Innocent with low karma as would be lost for killing another Innocent with high(er) karma.



- Credits -


Idea: Bad King Urgrain (GMOD)
Main Scripter: Alphadin
Extra Scripters: Brian Smith
Modelers: Aware14/ShadowsfeaR/Alphadin/Mr.Nobody(soon)
Logos/Decals: Manty
Builders: Mr.Nobody/Nobot



- Main Beta Testers -


Nobot - Main
Alphadin - Main
Kazami - Main
Mute - Main
Brian Smith - Main
Menen - Main
Kakashi - Main
Masterlegodude - Main
« Last Edit: January 09, 2013, 04:32:08 PM by Nobot »


BBB News

Estimated BBB finish by Alphadin: 12/12/12

« Last Edit: November 29, 2012, 04:23:57 PM by Nobot »

Nice.
I'd like there to be something like a bag where you can strangle someone allowing silent kills.

Nice.
I'd like there to be something like a bag where you can strangle someone allowing silent kills.
Well the Stealth Knife is for stealthy melee close ranged kills.
More or less the same as using a bag to silent kill.
I am trying to make it exact from Garry's Mod TTT.

But maybe after we finish all the primary things later on we can add more equipment ideas.

oh no you didn't; now I actually have to work

 :panda:

oh no you didn't; now I actually have to work

 :panda:
yup  :cookieMonster:



It's gonna be fun building this.

If it's not called Trouble in Terrorist Town, then why are they counter-strike terrorists?
everyone should just be their own avatar

If it's not called Trouble in Terrorist Town, then why are they counter-strike terrorists?
everyone should just be their own avatar
Just because they don't have the word "Terrorist" doesn't mean they can't be dressed as terrorists.
Plus we already have the terrorist decals made by Manty and it is based off TTT so why not?




If you do not finish this
I will forget you