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| V21/included revisions: Helpful Add-ons, FAQ |
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| ThinkInvisible:
--- Quote from: Pliny on August 17, 2012, 09:01:00 PM ---Should the NVidia GeForce 320M be able to run shaders? --- End quote --- What's the GLSL version? (it's in your console.log. console.log is damn helpful to scripters and generally people who try to help.) |
| Pliny:
--- Quote from: ThinkInvisible on August 17, 2012, 09:36:25 PM ---What's the GLSL version? (it's in your console.log. console.log is damn helpful to scripters and generally people who try to help.) --- End quote --- 1.20? |
| Pliny:
--- Quote from: Pliny on August 18, 2012, 08:49:15 AM ---1.20? --- End quote --- |
| PowerDag:
--- Quote from: Pliny on August 18, 2012, 08:49:15 AM ---1.20? --- End quote --- You are likely missing EXT_texture_array and ARG_texture_rg. You will be able to run shadows, but not shaders. |
| Pliny:
--- Quote from: PowerDag on August 18, 2012, 08:52:22 AM ---You are likely missing EXT_texture_array and ARG_texture_rg. You will be able to run shadows, but not shaders. --- End quote --- Is there any way for me to fix this? |
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