| Blockland Forums > Suggestions & Requests |
| Vehicle lights |
| << < (3/3) |
| SWAT One:
What about using a modification of Barnabas' model so that the bot fired out raycasts of "explosions" with no damage, but with a light effect, so that there is no definitely small or large range. |
| RagnaTheBroedge:
--- Quote from: SWAT One on August 18, 2012, 02:00:15 PM ---What about using a modification of Barnabas' model so that the bot fired out raycasts of "explosions" with no damage, but with a light effect, so that there is no definitely small or large range. --- End quote --- then we end up with projectile spam, lag, and the lights would stutter and look silly |
| Doomonkey:
--- Quote from: Barnabas on August 18, 2012, 12:43:06 PM ---Vehicle lights are pretty much possible, but they might not be as good as you want them. Basically, there would be a bot mounted in front of the headlights. It would have two bones, one for corona or flare image and another one for the actual light. The problem is, it won't detect if there's a wall in front of you, thus someone will end up seeing random sources of lights if that person behind that wall. --- End quote --- My idea for lights would be to fire a raycast that would spawn a light when it collided. The issue is that it would be pretty jumpy. EDIT: Wow, I just read the posts above me. EDIT EDIT: What if you could rig up the bot with the light to have collision, and then some sort of spring tension thing that would cause it to further itself from the vehicle or move itself closer. Like when you got close to a wall the bot would be pushed toward your vehicle, but when you backed up it would extend outward. |
| warble:
or we could figure out how to make direction based lights |
| Extrude:
--- Quote from: warble on August 18, 2012, 04:42:07 PM ---or we could figure out how to make direction based lights --- End quote --- Not possible unless you use models. |
| Navigation |
| Message Index |
| Previous page |