Author Topic: Bot Events II  (Read 27479 times)

did some performance tests previously just to test how many bots blockland can handle



no lag
how many bots is there in that pic :o


i think it goes to about 150 bots being able to be spawned on a vehicle spawn before errors begin to appear in the console.

i think it goes to about 150 bots being able to be spawned on a vehicle spawn before errors begin to appear in the console.

i'm not using a vehicle spawn

did some performance tests previously just to test how many bots blockland can handle



no lag

:O

I wonder if remaking Bot Events will lead to a new AI system...

:O

I wonder if remaking Bot Events will lead to a new AI system...
I wonder if anything will happen here the next week...
This will never reach a success because noone does anything except at the start

I wonder if anything will happen here the next week...
This will never reach a success because noone does anything except at the start
thats cause youre ALL saying the same thing, so nothing EVER gets done, so instead of brushing it off for someone to lift it off start it yourself.

thats cause youre ALL saying the same thing, so nothing EVER gets done, so instead of brushing it off for someone to lift it off start it yourself.
I'm not part of this team
Tell them

I just had a idea for this.

A Bot events GUi Function.

It would have the ability to Control a named bot(Named brick with bot spawned)
Make it do certain things.
And if you Record bot movements and save it(Like Macro Saver!)
You can then load the Macro for the desired movements when triggered.
Like special events, these would work great with zone events.

OnZoneEnter>Named Brick>BotPlayMacro, BotStopMacro, BotResetMacro

Or you could use on player touch or onActivate, to make the events work.


I just had a idea for this.

A Bot events GUi Function.

It would have the ability to Control a named bot(Named brick with bot spawned)
Make it do certain things.
And if you Record bot movements and save it(Like Macro Saver!)
You can then load the Macro for the desired movements when triggered.
Like special events, these would work great with zone events.

OnZoneEnter>Named Brick>BotPlayMacro, BotStopMacro, BotResetMacro

Or you could use on player touch or onActivate, to make the events work.
This would require a complicated client mod, probably wouldn't be worth it.

god damnit
???

No progress for almost a week.


To even get this mod developed more the developing team will need to make time for this and  try to work together otherwise this project will go directly to waste.
« Last Edit: September 03, 2012, 12:58:45 AM by blocklandiansprofile »

Why cant we just rename the file.?