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Elevators that work? (SOLVED)

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Gen. Hothauser:

Seeing how kalph's elevators are a simple platform that would ascend/descend a monotone shaft, would it not be a better idea just to make multiple "elevator rooms" that use setplayertransform, especially since zone events had the update that allowed for oninzone for multiple people?  That's what I have done.

Electrk:

http://forum.blockland.us/index.php?topic=116160.0

xxxxkill:


--- Quote from: Electrk on August 21, 2012, 11:34:09 PM ---http://forum.blockland.us/index.php?topic=116160.0

--- End quote ---

These are the exact ones that broke, or am I missing something


--- Quote from: Gen. Hothauser on August 21, 2012, 11:30:56 PM ---Seeing how kalph's elevators are a simple platform that would ascend/descend a monotone shaft, would it not be a better idea just to make multiple "elevator rooms" that use setplayertransform, especially since zone events had the update that allowed for oninzone for multiple people?  That's what I have done.

--- End quote ---

Pretty much what I did for my elevators now, but I did not know about the zone events.

StarHawk:


--- Quote from: Gen. Hothauser on August 21, 2012, 11:30:56 PM ---Seeing how kalph's elevators are a simple platform that would ascend/descend a monotone shaft, would it not be a better idea just to make multiple "elevator rooms" that use setplayertransform, especially since zone events had the update that allowed for oninzone for multiple people?  That's what I have done.

--- End quote ---

I see this as taking the easy way out. Eventing an elevator platform to legitimately work is three times the eventing work but is three times as impressive. I prefer the actual process of stepping onto a platform and getting taken upwards rather than just appearing at the various levels.

jes00:


--- Quote from: StarHawk on August 21, 2012, 10:36:44 PM ---You're right. The element that he made the platforms were made out of was removed with V21, that's why elevators won't spawn. So technically all someone has to do is replace the element that the events go searching for with a different platform (just a flat texture surface, shouldn't be too hard...) and it should be good, right?

--- End quote ---
Dude. I just said their made out of static shapes and not interiors.


--- Quote from: Kalphiter's Elevator Code ---   %this.elevatorGlass = new StaticShape()
   {
       rotation = "1 0 0 90";
       scale = 4*(%this.getDatablock().brickSizeX/8) @" 1 "@ 4*(%this.getDatablock().brickSizeY/8);
       position = %this.getPosition();
       canSetIFLs = "0";
       datablock = "glassA";
       elevatorBrick = %this;
       indestructable = true;
   };

--- End quote ---


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