| Blockland Forums > Suggestions & Requests |
| Elevators that work? (SOLVED) |
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| Darkmaster20:
It would be nice for someone to model a whole elevator. you can go inside a "box" and buttons that are coded could work to switch floors. Like real life. --- Quote from: jes00 on August 22, 2012, 07:01:30 AM --- %this.elevatorGlass = new StaticShape() { rotation = "1 0 0 90"; scale = 4*(%this.getDatablock().brickSizeX/8) @" 1 "@ 4*(%this.getDatablock().brickSizeY/8); position = %this.getPosition(); canSetIFLs = "0"; datablock = "glassA"; elevatorBrick = %this; indestructable = true; }; --- End quote --- That datablock was part of the bedroom. |
| IkeTheGeneric:
--- Quote from: StarHawk on August 22, 2012, 06:37:31 AM ---I see this as taking the easy way out. Eventing an elevator platform to legitimately work is three times the eventing work but is three times as impressive. I prefer the actual process of stepping onto a platform and getting taken upwards rather than just appearing at the various levels. --- End quote --- I find eventing elevators to be quite simple. I'll make an easy demonstration. The save requires JVS for the elevator door, and the setplayertransform event. |
| Gen. Hothauser:
--- Quote from: IkeTheGeneric on August 22, 2012, 07:45:52 AM ---I find eventing elevators to be quite simple. I'll make an easy demonstration. The save requires JVS for the elevator door, and the setplayertransform event. --- End quote --- And then any added sounds, light effects, number displays, and ontalk variable input. |
| jes00:
--- Quote from: Darkmaster20 on August 22, 2012, 07:35:29 AM ---That datablock was part of the bedroom. --- End quote --- But my point is that it's not an interior. |
| Headcrab Zombie:
--- Quote from: Darkmaster20 on August 22, 2012, 07:35:29 AM ---That datablock was part of the bedroom. --- End quote --- So then all that has to be done is update the elevators with a definition for the datablock, and the glass model and texture packaged with the add-on. Or even better make a better model |
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