Blockland Forums > Suggestions & Requests
Elevators that work? (SOLVED)
Darkmaster20:
It would be nice for someone to model a whole elevator. you can go inside a "box" and buttons that are coded could work to switch floors. Like real life.
--- Quote from: jes00 on August 22, 2012, 07:01:30 AM --- %this.elevatorGlass = new StaticShape()
{
rotation = "1 0 0 90";
scale = 4*(%this.getDatablock().brickSizeX/8) @" 1 "@ 4*(%this.getDatablock().brickSizeY/8);
position = %this.getPosition();
canSetIFLs = "0";
datablock = "glassA";
elevatorBrick = %this;
indestructable = true;
};
--- End quote ---
That datablock was part of the bedroom.
IkeTheGeneric:
--- Quote from: StarHawk on August 22, 2012, 06:37:31 AM ---I see this as taking the easy way out. Eventing an elevator platform to legitimately work is three times the eventing work but is three times as impressive. I prefer the actual process of stepping onto a platform and getting taken upwards rather than just appearing at the various levels.
--- End quote ---
I find eventing elevators to be quite simple. I'll make an easy demonstration.
The save requires JVS for the elevator door, and the setplayertransform event.
Gen. Hothauser:
--- Quote from: IkeTheGeneric on August 22, 2012, 07:45:52 AM ---I find eventing elevators to be quite simple. I'll make an easy demonstration.
The save requires JVS for the elevator door, and the setplayertransform event.
--- End quote ---
And then any added sounds, light effects, number displays, and ontalk variable input.
jes00:
--- Quote from: Darkmaster20 on August 22, 2012, 07:35:29 AM ---That datablock was part of the bedroom.
--- End quote ---
But my point is that it's not an interior.
Headcrab Zombie:
--- Quote from: Darkmaster20 on August 22, 2012, 07:35:29 AM ---That datablock was part of the bedroom.
--- End quote ---
So then all that has to be done is update the elevators with a definition for the datablock, and the glass model and texture packaged with the add-on.
Or even better make a better model