| Blockland Forums > General Discussion |
| Default blockland brick icon creating commands? |
| << < (2/4) > >> |
| Ipquarx:
Whoops, I meant /doItemIcon first, then /doicon uiname. |
| Plexious:
/doIcon gives console errors and doesn't work correctly. --- Code: ---Object 'BrickBankData' is not a member of the 'GameBaseData' data block class base/server/scripts/allGameScripts.cs (20432): Unable to find object: '0' attempting to call function 'onRemove' BackTrace: ->serverCmdDoIcon->[CRP]fxDTSBrick::onRemove->[Props]fxDTSBrick::onRemove->fxDTSBrick::onRemove base/server/scripts/allGameScripts.cs (7564): Register object failed for object (null) of class fxDTSBrick. Set::add: Object "0" doesn't exist base/server/scripts/allGameScripts.cs (7566): Unable to find object: '0' attempting to call function 'setTransform' BackTrace: ->serverCmdDoIcon base/server/scripts/allGameScripts.cs (7583): Unable to find object: '0' attempting to call function 'getClassName' BackTrace: ->doIconScreenshot Failed to open file 'iconShots/ERROR.png'. --- End code --- Seems to only work with default bricks and doesn't work with bricks with a space in their uiname. |
| Zaxx:
Where do you think the iconshots folder is? Not in add-ons or screenshots to me. |
| Plexious:
--- Quote from: Zaxx on August 23, 2012, 12:01:13 AM ---Where do you think the iconshots folder is? Not in add-ons or screenshots to me. --- End quote --- It's supposed to be in the Blockland folder. Creating a folder named "iconShots" in the Blockland folder will fix some problems. |
| Port:
--- Quote from: Plexious on August 23, 2012, 07:08:43 AM ---It's supposed to be in the Blockland folder. Creating a folder named "iconShots" in the Blockland folder will fix some problems. --- End quote --- Not if it isn't in the mod paths. setModPaths( getModPaths() @ ";iconShots" ); |
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