Blockland Forums > General Discussion
What exactly holds back the bricklimit?
Hectic II:
To my understanding it seems the only reason as to why the brick limit is, give or take, 260k bricks is because the player/game wouldn't be able to "Handel" it. Which is damn high, but I on a few occasions have hit the limit.
And yeah, yeah, servers probably wouldn't be able to support insane brick amounts for obvious reasons.
But single player? Maybe.
Also for the lag issue that comes with insane amounts of bricks in a small localized area, who's to say they ain't spread out far past view distance. Like you wouldn't be ghosting everything all at once.
I know I sound sort of "all over the place," but I think what I'm getting at is:
What's stopping Blockland from raising the brick limit?
Port:
Networking speeds and memory usage.
Hectic II:
--- Quote from: Port on August 24, 2012, 04:31:34 AM ---Networking speeds and memory usage.
--- End quote ---
Forgive me if I sound idiotic, not the most computer savvy, but would network speed matter if in singleplayer?
Tetris:
--- Quote from: Hectic II on August 24, 2012, 04:34:11 AM ---Forgive me if I sound idiotic, not the most computer savvy, but would network speed matter if in singleplayer?
--- End quote ---
You're still using network power
Port:
--- Quote from: Hectic II on August 24, 2012, 04:34:11 AM ---Forgive me if I sound idiotic, not the most computer savvy, but would network speed matter if in singleplayer?
--- End quote ---
It wouldn't.