| Blockland Forums > General Discussion |
| What exactly holds back the bricklimit? |
| << < (2/5) > >> |
| Gambsy:
you can go over the brick limit, its just once you get like ~400k bricks stop rendering. |
| LeetZero:
And if I ain't wrong after 256k bricks they won't even save/load anymore. |
| Demian:
Technically I guess you could go to millions but the performance would be terrible. Optimizing hundreds of thousands of objects is difficult. |
| Port:
--- Quote from: LeetZero on August 24, 2012, 06:45:28 AM ---And if I ain't wrong after 256k bricks they won't even save/load anymore. --- End quote --- Not exactly, see below. --- Quote from: Gambsy on August 24, 2012, 06:16:52 AM ---you can go over the brick limit, its just once you get like ~400k bricks stop rendering. --- End quote --- Currently the game simply cannot ghost more than 256000 objects at a time. This is a hard limit defined in code. |
| Xalos:
I always thought it was around 320k. Perhaps because the scenarios I'm thinking of have bricks spread further apart, your client never hits the cap/drops bricks further away once it does. |
| Navigation |
| Message Index |
| Next page |
| Previous page |