Blockland Forums > General Discussion

What exactly holds back the bricklimit?

Pages: << < (2/5) > >>

Gambsy:

you can go over the brick limit, its just once you get like ~400k bricks stop rendering.

LeetZero:

And if I ain't wrong after 256k bricks they won't even save/load anymore.

Demian:

Technically I guess you could go to millions but the performance would be terrible. Optimizing hundreds of thousands of objects is difficult.

Port:


--- Quote from: LeetZero on August 24, 2012, 06:45:28 AM ---And if I ain't wrong after 256k bricks they won't even save/load anymore.

--- End quote ---

Not exactly, see below.


--- Quote from: Gambsy on August 24, 2012, 06:16:52 AM ---you can go over the brick limit, its just once you get like ~400k bricks stop rendering.

--- End quote ---

Currently the game simply cannot ghost more than 256000 objects at a time. This is a hard limit defined in code.

Xalos:

I always thought it was around 320k.
Perhaps because the scenarios I'm thinking of have bricks spread further apart, your client never hits the cap/drops bricks further away once it does.

Pages: << < (2/5) > >>

Go to full version