| Blockland Forums > General Discussion |
| ░▒▓Swords of the North▓▒░ - BUILD RELEASE |
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| Alphadin:
Hey! Sorry for not updating you guys on anything what-so-ever (Super Sorry Bravo! I've been meaning to pop you a message!) Anyways, I had made a randomization system for weapons that still works. If anyone wants the math here it is. Damage = Y*-2 < X*Y < Y*2 Y = Type Variance X = Core Weapon Damage Each weapon type(Copper, Iron, etc) has a set variance. Let's talk about the Oak Bow. Standard bows have a 9 core damage. Oak is a 1.5 variance. The Base Damage is is 13.5 The Bow's damage is somewhere inbetween 10.5 and 16.5. Why? The Oak variance allows the damage to go down by 3 max (1.5*-2) and go up by 3 max (1.5*2). The damage is then chosen from this range and granted to the player. |
| Captn:
Interesting...although I don't understand what you said, I am sure it is going to be awesome Next question is how long until its finished? |
| Alphadin:
--- Quote from: Captn on January 28, 2013, 05:08:56 PM ---Interesting...although I don't understand what you said, I am sure it is going to be awesome Next question is how long until its finished? --- End quote --- TL:DR of what I said Each time you find an Oak bow, it might be stronger than the one you own. also, gotta finish this. |
| Hansome duded:
shut up and take my money, this topic made my day |
| Bravo:
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