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Shader and Framerate Comparison: r1701 - r1713

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Electrk:

+ =
--- Quote from: Kalphiter on August 25, 2012, 11:31:55 PM ---sinetits

--- End quote ---

?

Treynolds416:

I forgot to mention, if you want to compare graphics card power with me, set your blockland options to exactly what mine are, load up acm city, then go into camera mode. Type this into console: findclientbyname(your name).camera.setTransform("-95 25 35 0.1 -0.25 1 2.5");
Then, type metrics(fps); into console. Wait 2 seconds then pick the framerate displayed at that exact moment. Tell me your video card, resolution, shader level, framerate, and whatever else

Awdax:

TESTING SPECIFICATIONS:
[*]AMD HD Radeon 6850 by Gigabyte @400 Mhz (no OC)
[*]Intel Core i5-2310 processor @2.9 ghz (no OC)
[*]Max brick fx quality, particle quality, and draw distance
[*]Minimum anistrophy
[*]No forced AA or anisotropy
[*]Resolution @ 1600 x 900 (fullscreen)
[*]Build used is ACM City (16,478 bricks)
[*]Fixed camera transform set at "-95 25 35 0.1 -0.25 1 2.5"
[*]Framerate data gathered from metrics(fps);[/list]
God dammit.
THE DATA

     Off        Minimum        Low        Medium       High        Very High      Max   r1713 (none)237.2163.7125.2118.697.38476.4r1713 (Pre-Swap glFinish)241.7161.2124.9118.1101.484.176.4r1713 (Pre-Swap glFlush)230.4134104.9102.9917870.1r1713 (Post-Swap glFinish)   237.1163.9126119.2101.584.676r1713 (Post-Swap glFlush)229.8134.7101.9104.890.778.571.8God dammit.


Ipquarx:

pretty graph for OP



Awdax:

I'd say I get the best performance from Post-Swap glFinish. Now from my data the other results are pretty close, but in-game the framerate jumps back and forth a bit and I would say on average Post-Swap glFinish had the best results.

From looking at Treynold's data the results seem to be the same when comparing the Reduce Render Latency Methods.

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